Dark War: Legion and Nation war accounts
Two recruiters, one choice
At the barracks, Skew points the newcomer toward the Nation while Rand redirects them to the Legion. Skew warns that siding with the Legion would betray Nulgath. Rand counters that the Nation binds a recruit's soul to Nulgath and describes that service as lasting forever, then offers Legion power instead. That binding claim comes from Rand's recruitment pitch; this exchange does not establish it as neutral or universal contract law.
Skew threatens that Nulgath will grind Dage to dust. Rand answers with a teasing offer to let Skew count the squished eyes if Nulgath is crushed, starts to say “sixty n-,” then abandons the joke. Both recruiters demand that the newcomer pick a side. The cut-off eye count is banter, not a factual count of Nulgath's eyes.
Their interlocutor asks how long the two have been arguing. Skew says they have served Nulgath longer than they can remember and that Nulgath has always sought vengeance against Dage. Rand says they have fought the Nation since first being slain, with small skirmishes regularly and larger wars perhaps every ten years. Those are each speaker's recollections, not a verified calendar or exact schedule.
Skew calls Dage's break with Nulgath betrayal and says Nulgath would have raised him higher had he bowed and served. Rand says Dage could never have stood serving under Nulgath or being second, and that the Legion wins at all costs. Rand predicts the Legion would continue even if Dage fell; Skew says the Nation would fight to its last breath and promises Nulgath will not lose this time. These are opposing faction accounts and boasts, not a settled cause of the split, proof of either leader's death, or a war outcome. The final panel addresses the newcomer as Hero and again asks for a side, while Dage the Evil remains the leader discussed in their history.
The Legion's war against the Nation
The Legion Commander invites the player to join, saying Dage the Evil was the only one strong enough to break free of the Archfiend's contract and that their combined strength can defeat Nulgath's Nation. In Rand's before-state, however, the Commander says the visitor is not ready to choose a side and must return to be recruited. These lines establish a campaign pitch and a source-described recruitment gate; they do not establish how Dage escaped or whether the present Hero is Dage.
The first two community entries offer separate badge contributions. Nation Badges asks for proof taken from Nulgath's members; Mega Nation Badges is a distinct larger-badge task. The quest source asks for five Nation Badges and three Mega Nation Badges, while the map table lists five Mega Nation Badges. The two source counts differ, without a stated basis for choosing a later variant. Their shared completion praise and stackable objectives suggest contribution tasks, but the supplied text does not establish that they are repeatable.
At 25% war progress, A Nation Defeated calls for the Infernal and Dread Fiends the Archfiend has sent, describing them as bigger fiends arriving after the army's earlier losses. At 50%, ManSlayer? More Like ManSLAIN asks the player to defeat the ManSlayer Fiends and lock in the victory. These are the quest pages' unlock thresholds.
Defeat Dirtlicker asks the player to defeat the boss and is unlocked at 75% after the previous quest; its completion line boasts that the Legion will be victorious. Separately, the map reports that the Nation won the war and says Screen 9 unlocks at 100%. Rand's after-state reacts in disbelief at the loss, claims the Legion did not lose last time and that the Nation did them dirty, then calls for regrouping and says the conflict will never be over. This reaction sits beside the quest's victory boast; Rand's earlier result is not independently dated here, and the accusation of unfair play remains Rand's claim.
The Nation’s War
The Nation offers the Hero another route through the war. Its recruiter urges them to join Nulgath, claiming Dage’s power came from his master and dismissing Dage and the Undead Legion as weak. The Nation NPC’s dialogue changes after Hebimaru’s defeat: before it directs the player to return for recruitment; afterward it welcomes the choice and promises rewards for loyalty. Those are factional claims and an NPC gate, not proof of current quest progress.
The route opens with two badge errands: five Legion Badges earn one Nation Defender Medal, while three Mega Legion Badges earn one medal as well; both badge items stack to 1,000. The Nation NPC groups related follow-up dialogue under “Nation Badges,” although the menu calls these quests “Legion Badges” and “Mega Legion Badges.” The map table’s count of five Mega Legion Badges conflicts with the quest page’s requirement of three of that same item.
As the war meter rises, the Nation targets successive Legion forces: Doomknights and Fiend Riders at 25%, then Dread Knights at 50%, followed by the Horseman of War at 75%. The quest notes set those unlock thresholds, while the map separately associates them with screens 3–4, 5–6, and 7–8. The NPCs describe the growing resistance as an opportunity to prove the Nation’s strength, not as an independently measured power ranking.
At 100%, the once-only quest The Traitor says Dage’s Legion is in shambles and calls for the Hero to destroy him; its actual requirement is a Dage Defeated drop. The map says the Nation won the war, and the NPC later celebrates Nulgath’s apparent victory while boasting that he used almost his full power. The quest item and factional celebration do not, by themselves, establish that Dage was killed or show the encounter’s physical ending.
Nulgath and Dage
Nulgath accuses Dage of hiding. Dage rejects the accusation and calls for them to finish their conflict; Nulgath agrees. Their dialogue declares the confrontation’s intent, but the authored lines alone do not describe the physical exchange that follows.
After the long dialogue gap, Nulgath mocks Dage’s effort and calls the result pathetic. He says, “I refuse,” without naming what he refuses, then calls the “victory” too easy. The speech frames the outcome as Nulgath’s easy victory, but that boast is not a description of the fight’s physical events.
Nulgath refers to an earlier encounter and Dage’s victory, but calls his Nation’s defeat an aberration. He also says his Nation barely exerted itself and needed a challenge. These remain Nulgath’s judgments of the previous result and his current boast, not a dated history or an objective measure of either side’s power. The inspected authored art shows Nulgath standing over Dage with a boot on his prone form. Together with the taunts, this supports Dage's immediate defeat and humiliation; Dage remains able to answer later.
He tells Dage to train and recruit more capable minions, says their war will continue until Dage’s humiliation satisfies him, and ends with “Until next time.” Dage protests that he is not done; Nulgath answers, “For now, you are.” Their rivalry remains open; neither these lines nor the selected poses establish Dage's death.