DragonPlane: the freeing of Desoloth

The song beyond the portal

The 11-11-11 Portal opens into a dark cavern threaded by glowing paths. There the Hero meets X'dir, a Dravix who serves the ancient dragon Desoloth. The name is familiar from a children's song the Hero remembers from childhood. Its verses describe a captive behind the DragonGate, four watching dragons and a DragonMark that holds him in darkness. Yet the song looks forward to his release as a day of rejoicing. X'dir seizes on that familiar story: his master, he says, is real and in danger.

According to X'dir, four Prime Elemental Dragons tricked Desoloth into the DragonGate eight centuries earlier. Their combined magic is nearly finished weaving the DragonMark, which would seal the prison forever. He presents himself as too weak to oppose a dragon after opening the portal, and warns that sealing away such a powerful being could endanger the balance of the elements. The Hero agrees to help. The rescue begins with X'dir's account of the danger, rather than any independent assurance that Desoloth should be freed.

X'dir's account of the DragonPlane

X'dir describes the DragonPlane as the meeting place of the Physical, Magical and Elemental planes and the Void, a nexus whose concentrated power gave rise to dragons. He distinguishes the DragonGate, which encloses part of that realm, from the DragonMark that locks it. In his telling, Desoloth embodies every element, while the other dragons are bound to single elements. He blames their jealousy and desire to rule lesser dragons for his master's imprisonment, presenting Desoloth's affection for material beings as another reason they feared him.

The servant also gives the Hero a history of his own devotion. He calls himself a Dravix rather than a full dragon, says the Dravir descend from his people's children who reached the other worlds, and describes Desoloth as his teacher. In return for dragon secrets, he swore lifelong service. He says he spent centuries opening the portal; his greeting gives the more precise figure of 737 years. The children's song, he maintains, preserves a memory otherwise absent from written records. His loyalty explains why every question returns to saving the same master.

Preparing for the elemental realms

X'dir sends the Hero to locate the four elemental portals and the great magic circle of the DragonGate. Before entering Earth, the nearest realm, the Hero gathers fibers from the hub's Earth, Water, Air and Fire elementals. X'dir uses them to prepare attuning torches. He warns that entering an elemental realm without the proper attunement would tear the Hero apart; the torches are his means of synchronizing the visitor's energy with the realm ahead.

The Hero places six torches, and X'dir asks whether the spirits of Earth can be felt seeping into blood and bone. He explains the larger task: each Prime Elemental Dragon holds a Dracoscintilla, and all four are needed to break the DragonMark. The route begins with Moganth's Terra, then proceeds through Udaroth's Aqua, Cellot's Aura and Zellare's Ignis. Later journeys repeat the attunement for Water, Air and Fire. After Moganth, X'dir can also turn away an adventurer with a warning that he must find a stronger hero to continue. The journey that follows carries the rescue through all four realms.

Weakening Moganth

In the Earth realm, X'dir says the Hero must weaken Moganth's connection to his surroundings before approaching the Prime. The Hero defeats Earth Elementals and Living Earth, then captures Soil Sprites so they cannot restore the dragon's power. X'dir admires their beauty while dismissing them as servants of an evil master. As Moganth senses the intrusion, the Hero gathers Stone Sigils; X'dir reports that his own strength is returning, though his control remains uncertain.

X'dir creates five Stone Wards, which the Hero places around the realm to stifle Moganth's elemental power. When he judges the dragon vulnerable, the Hero battles Moganth and forces him to yield the Dracoscintilla Terra. The first piece of the supposed rescue is secured. X'dir sends the Hero back to the portal to consider the next stage, then directs the newly attuned traveler toward Water.

Turning Udaroth’s protection against her

After the Water attunement, the Hero meets X'dir in Udaroth's realm and defeats Water Elementals and Living Waters. X'dir says Udaroth has sensed what happened to Moganth and had her minions place guard runes. The Hero collects them, but their dragon magic initially defeats X'dir's efforts. He explains that, as a Dravix, he cannot turn his own power directly against a dragon's magic. Instead, he proposes using Udaroth's energy against itself.

The Hero gathers fifteen Water Souls from the realm's creatures. With that energy, X'dir reverses the guard runes and has the Hero replace them precisely where they stood. What protected Udaroth now makes her vulnerable. The Hero defeats the Water Prime and takes the Dracoscintilla Aqua. X'dir celebrates the victory and says she has been left too weak to protect the other Primes. They return to the hub to prepare for Air.

Moganth’s power in Cellot’s wind

X'dir warns that the Primes are especially powerful in the DragonPlane and that each victory makes the remaining task harder. Following the Air attunement, the Hero fights through Cellot's prepared forces. X'dir admits that he collected some of Moganth's power after the Earth battle, despite finding the act unthinkable. He combines it with gathered gusts to disturb Cellot's magic. When the mixture proves insufficient and she begins correcting the imbalance, the Hero brings Air Cores to strengthen it.

Six wind chimes carry that stolen Earth power to chosen points around the realm, concentrating it against Cellot's protective wind wall. X'dir remarks on the damage such a beautiful sound can cause. The Hero reaches the top of the whirlwind, defeats Cellot and claims the Dracoscintilla Aura. She remains in her realm guarding her treasures, according to X'dir's local report. Back at the hub, his urgency grows: only Fire remains, and he hopes Desoloth can resist the DragonMark long enough for them to finish.

The fire that consumes itself

After another attunement, X'dir leads the Hero toward Zellare. He calls the Fire Prime the strongest of the four, explaining that dragons are naturally attuned to fire. The Hero defeats Fire Elementals and Living Fires, but X'dir has no ready answer for what comes next. Elemental Embers gathered for his research reveal cracks in the magical lattice. He proposes exploiting those weaknesses by turning Zellare's own destructive power against him.

Eight Burning Crux supply a magical backburn. X'dir reports that it works: Zellare's power consumes fuel faster than it can replenish it. The Hero places eight Controlled Burns to prevent that power drawing fuel from elsewhere, then attacks while the Prime is weakened. Defeating Zellare yields the Dracoscintilla Ignis. With all four gathered, the Hero returns to the DragonPlane. X'dir invites the Hero to open the DragonGate and promises that his master will offer thanks.

Desoloth’s promised reward

At the gate, X'dir tells the Hero to release the four Dracoscintilla. Four colored lights surround the Hero during the ritual; an upright white circle of runes stands amid glowing paths. The DragonMark is broken and Desoloth is freed. The Hero feels the surrounding world waking from a long sleep; X'dir instead congratulates his master on a flawless plan. That exchange exposes the rescue as a deception. Desoloth tells the Hero that the thoughts leading to this moment were the thoughts he wanted the mortal to have, and X'dir admits he was not entirely honest.

Desoloth's first declaration of freedom is a declaration of hunger. He compares the mortal world's physical elements to overripe fruit and announces that he will devour them until satisfied. The reward for opening his prison is equally direct: X'dir tells the Hero that they are to become his master's first meal in centuries. The plea to preserve elemental balance has delivered a predator to the world it supposedly protected.

A victory over a shade

The Hero survives the ensuing battle and challenges Desoloth's reputation for limitless power. The dragon answers that the defeated opponent was only a shade containing a tiny fraction of his true strength. He calls the encounter a test of how powerful mortals have become and acknowledges that the Hero performed better than expected. The victory therefore ends the immediate fight without establishing that Desoloth himself has been overcome.

Desoloth says he will leave the shade behind for the Hero to battle again, then dismisses the demand to face him directly. He orders X'dir to remove the mortal. The servant agrees, offers another taunting thanks for freeing his master and suggests they may meet again in the Hero's world. The closing images show the Hero on a road outside a town, followed by Desoloth standing across the opened portal’s threshold. The sequence points onward to the Etherstorm Wastes: freedom for Desoloth has become a danger the Hero must now confront.

The warning X’dir made sweet

X'dir's later conversation strips away the motives he supplied before the release. The Primes did fear Desoloth, he says, but they feared his wrath and hunger. He now describes a master who disregards lesser beings and intends to drain the Physical Plane of elemental magic. The DragonMark was warded against X'dir's power, which is why he needed the Hero to break it. The captivity was meant to keep Desoloth's appetite away from both the DragonPlane and the mortal world.

The childhood song was part of that preparation. X'dir claims Desoloth spoke to him in dreams through the DragonGate and instructed him to erase evidence of his real motives from the mortal world. Over centuries, he says, he softened an older warning into the welcoming song the Hero remembered. The missing written history and the promise of rejoicing were therefore elements of the servant's admitted deception. His account gives the opening encounter a harsher meaning: the Hero recognized Desoloth because X'dir had worked to make that recognition reassuring.