Eclipse Ascension
Eclipse Ascension — The invitation of stone
Miko’s invitation brings the Hero to a mountain away from the usual roads, where a small village is already profiting from treating challengers’ burns. The Knight and Priestess speak through statues beside the cave and Torii Gate. Arche promises invincibility when the moon rises at noon; Himiko promises protection when the sun shines at midnight. According to the locals, the deities appeared only three or four generations ago. Their youth and the Knight’s Greenguard armor immediately invite questions.
The pair say they met as humans in Greenguard and vowed never to be separated. Duty and obligation threatened that vow, so they found a way to shed their mortal shells. The statues are their petrified remains; their true body lies beyond the Temple and Shrine, whose conquest opens the Ascension of the Eclipse. Miko warns that their blessings can cost a recipient their humanity. People who reached the final challenge reported a terrible monster, even though the Hero says no one has yet beaten the trials.
Arche and Himiko openly acknowledge taking divinity from northern facets of Sun and Moon and imprisoning the old gods and their servants here. The Hero questions blessings that work only under unusual skies. If recipients arrange an endless day or a moonlit noon, the pair’s power becomes useful and their worship attractive. Miko recognizes an attempt to spread their influence beyond the village. The pair reply that someone will always accept power, whether these visitors want it or not.
Miko answers with a plan of her own. The Hero will win the blessings and have them forged into practical weapons, keeping them from less trustworthy recipients. The Hero says the pair’s so-called divinity will not work on them. Arche welcomes a sword, while Himiko insists on a bow for exterminating fairies and tengu. Their enthusiasm does not suggest that they have abandoned their appetites. For now, the Hero accepts the challenge to keep others from falling for their tricks.
Eclipse Ascension — Dudley’s bottle
Miko also suspects a family connection. The Priestess’s clothing resembles that of Lord Asahina’s missing grand aunt, while Queen Victoria’s letters mention Lady Cavendish’s missing great grand uncle. Miko suspects the missing relatives are the deities now settled here, drawing that connection from the resemblance and correspondence. A village elder has given her a bottled scroll that washed ashore generations ago; she believes its author was a former king of Greenguard and urges the Hero to read it for the lands’ shared history.
The book, The Solstice Moon and Midnight Sun, is signed Dudley. He hopes it has reached the Yokai Isles and says he enchanted it so no one in Greenguard could read it. He would rather House Cavendish believe Arche died defending him. Although Himiko had rejected her family, he hopes someone who loved or served her will receive the account. He writes in gratitude for rare affection, despite being known by humiliating names such as The Dull or The Dud.
Dudley writes on his fifteenth birthday, the evening of his older brother’s burial, and recalls finding Himiko when he was six. His forefathers had tried to conquer the Isles, and the Crown severely punished anyone who hid a Yokai runaway. He remembers being made to watch an interrogation and being mocked by his siblings for vomiting; his account says such interrogations rarely gained Greenguard anything but another corpse. When Himiko washed ashore near Balemorale Fortress, he stopped Arche from reporting her rather than send another person to that fate.
Eclipse Ascension — Freedom without gentleness
Arche initially urged the boy to surrender Himiko and improve his poor standing with his father. Dudley recognizes the reflex of a lord’s second son burdened by expectations. When the child began to cry, Himiko broke her shackles, called Arche a nag and fled into the forest. Dudley says her provocation was deliberate: she meant to draw the Knight away and kill him in a forest fire. He followed and became lost, only later understanding her intention.
The encounter became an unlikely courtship. By the time Dudley found them, the pair were splashing in the sea to put out their burning clothes, exchanging curses, blows and spells while laughing. Cavendish discipline demanded an austere knight; Himiko’s family demanded a priestess who abandoned worldly attachments. Away from those expectations, each recognized the other’s violent, arson-loving impulses. Their shared freedom delighted them and unsettled the child who covered for them.
Dudley allowed them to poach his father’s game and explore forbidden royal spell books, and recalls Arche teaching Himiko to waltz on the beach. He still intervened when they threatened others. Himiko proposed testing Yokai-extermination methods on Elves occupying a meadow she wanted. Arche, who had formerly suppressed such suggestions, now admitted sharing her ideas. According to Dudley, they restrained themselves for his sake, perhaps because he made their life together possible.
The relationship also contained loyalty amid exploitation. Arche remained Dudley’s knight, and Himiko saved him from poisoned food. He recalls mistaking the rapid deaths of aunts and uncles for dysentery; the letter does not name a killer for those deaths. Its closing disclosure is direct about his brother: the sibling buried on Dudley’s birthday had put rat poison in his soup. His affection for the pair belongs to a household where tenderness and lethal danger were already intertwined.
Eclipse Ascension — The war they meant to escape
News of Himiko in Greenguard threatened a war. Her noble family was prepared to push the Emperor against Kitsune’s wishes. Dudley feared his father would welcome the chance to conquer the Isles and mark his reign through their destruction. He thought Himiko might care little for the people who forced her to flee, while Arche seemed ready for bloodshed beside her. These are the frightened writer’s judgments, not an account of a war that actually began.
The pair nevertheless had a reason to fear conflict. Dudley’s retainers warned that his family might dispose of him in the chaos. Without him, no one would hide Himiko or stop Arche’s family arranging another marriage. Their wish for sunny days that never ended led Dudley to describe the divided Northlands: some communities worshiped stars, while others made sacrificial offerings to daylight spirits that sustained their settlements. There, Moon and Sun shared the sky. He compared those skies to the eternal night near Cavendish lands in Darkovia.
Dudley imagined that the lovers could settle far enough north to escape their families. Himiko proposed something more ambitious, producing sacred rope threaded with paper charms. Her inherited knowledge of Yokai extermination and Arche’s experience against creatures of eternal night would let them seize their fate. Dudley supplied them without asking enough about their plans. He admits that he was a fool, but they had called him a friend, and he wanted to help.
Eclipse Ascension — The gods they dragged home
Months later, Arche and Himiko returned injured but triumphant. Dudley describes the withered Hollow Midnight and Hollow Solstice bound behind their horses and dragged by the ankles over the road to Greenguard. The pair had consumed the deities’ divinity during the battle and were slowly changing into replacements for the beings they defeated. The letter makes the capture an act of deliberate violence, rather than a blessing freely inherited from older gods.
Dudley distinguishes these captives from the Avatars: they were facets of Sun and Moon, and he thought a higher being would still have to acknowledge their replacements as true Gods. Yet the change already made him almost kneel. Arche caught him, and the pair thanked their young protector with a blessing promising a fate unmarked by flame or chains. They boarded a cloud-veiled ship on the beach where they had met and sailed for Yokai. Dudley says their new nature would soon prevent them from existing in mortal Lore.
They hoped to make a place where others could escape worldly restrictions, but Dudley never heard from them again. He sent his account with a warning: their enviable freedom and generosity conceal a voracious love and divinity built on destruction. Cavendish or Asahina recipients should leave them alone; those who share their ambitions receive his wish for good luck. He ends by hoping the weary can find a beach where they may walk freely, unsullied by blood and chaos. His affection survives without making their violence harmless.
Eclipse Ascension — Two mirrored prisons
Arche, the Knight of the Solstice Moon, directs the Hero into the cave temple where the Hollow Midnight and its servants are held prisoner. He asks the challenger to repeat the victory he claims from generations ago, promising his blessing and weapons made from the captive god’s remaining divinity. The accompanying instructions describe a party trial in which every enemy must be defeated before progress; they advise physical attacks against foes that deal and resist magic.
Priestess Himiko offers the matching challenge beyond a Torii Gate. Her Shrine of the Midnight Sun seals the Hollow Solstice and its servants. She too promises blessings and armaments forged from the fallen god’s remaining power. Her instructions reverse Arche’s advice: the Shrine’s foes deal and resist physical damage but are vulnerable to magic. Both hosts present the prisoners’ defeat as a path to the challenger’s advancement.
The two introductory trials supply the way forward. Their instructions promise a Sliver of Moonlight and a Sliver of Sunlight, which can be merged into the Rite of Ascension. The portal requires that rite before admitting the challenger to the final dungeon. Arche and Himiko call the Ascension of the Eclipse their hardest path, combining the earlier challenges and rewarding completion with an Ecliptic Offering. These are the route’s stated conditions, rather than a record that the Hero has already fulfilled them. The native FAQ adds that disconnected players can rejoin their party by speaking with the statues.
The final dungeon includes the Ascended Midnight and Ascended Solstice alongside further captive servants. Its account lists seven Hallowed Remains on completion. At the Entwined Eclipse, a voice speaks for a pair who could not be together as mortals and therefore took to the heavens as gods. It calls on challengers to defeat the Hollow Midnight and Hollow Solstice, consume the remains of their supposedly unearned divinity and demonstrate that mortals can control their own fates. Its celebration of freedom depends on the subjugation of other beings.
Eclipse Ascension — Miko studies the stolen light
Miko’s optional research questions what those rewards cost. Night Falls asks a level-fifty challenger to bring back a Midnight Moondrop from the Hollow Midnight. Her completion account says the Knight took almost all its strength; her scholars believe it once chased its twin across the Northlands sky. Dawn Breaks asks for Solstice Sundew from the Hollow Solstice. Miko describes that captive as a miniature Sun that once ruled a pocket of eternal daytime, dragged here with its twin, bound in sacred Yokai rope and robbed of its power.
Frozen Cycle lets Miko investigate the final trial in secret. She asks a level-eighty challenger to recover the Ascended pair’s material shadows without the Knight or Priestess noticing. Her completion account says the pair come closest to their old forms beneath the Entwined Eclipse, with their former power left dangling just beyond reach to taunt them. The offered ascension thus repeats a cycle of captivity beneath the hosts’ promise of mortal liberation.
Miko’s three daily-bonus quests form an optional research layer around the dungeons. Night Falls and Dawn Breaks each list three slivers of their respective light, while Frozen Cycle lists three Ecliptic Offerings for a Midnight’s Shadow and a Solstice’s Shadow obtained on final-dungeon completion. The cached notes explicitly limit these quests to once per day and also place them on the Daily Quest Board in Yulgar’s Inn. Those source instructions do not demonstrate the live reset timing or prove that a particular party has received the rewards. The native quest data also identifies all three as recurring daily tasks.
Eclipse Ascension — Recognition and a wider horizon
The separate Eclipse Ascension Badge branch requires the Greatblade of the Entwined Eclipse in the challenger’s inventory. Miko requests one Hallowed Remains and promises a character-page badge, after which she says the accomplishment has already been recognized. Its header explicitly marks the quest once-only. Beyond that recognition, the discovery leaves Miko with a wider responsibility: understanding how the Isles’ families and sacred traditions became entangled with Greenguard and the Northlands. Miko’s native badge control confirms the Greatblade gate. The underlying quest definition remains uncaptured here, so the once-only classification and objective retain their community provenance.
The sanctuaries combine Greenguard and Yokai influences. According to the deities, their power came from fallen gods of the Northlands. For Miko, the discovery exposes the limits of concentrating on Yokai’s internal affairs: the Isles can no longer isolate themselves from the histories and powers of distant lands.
The Hero has accepted a challenge whose sponsors make no apology for the violence behind their freedom. Their invitation celebrates mortals rising beyond imposed limits, while their prisoners and Dudley’s warning expose what that ascent has demanded of others. The right to take divinity is the pair’s claim, not a judgment the Hero must accept. Miko’s research and the plan to turn the blessings into weapons keep that claim under scrutiny as challengers continue to arrive.