Nulgath vs. Dage I: 2012 War
An Army against Its Master
A separate war fought in July–August 2012. Its release history is supported by archived official announcements; the quest and NPC details below follow community records.
While Gravelyn gathers her forces against Chaos, two powers of Evil turn against one another. Dage, once Nulgath's apprentice, has assembled an army strong enough to challenge his former master. Their struggle is for supremacy and control of the Underworld. Both commanders expect the people fighting for them to prove who deserves to rule.
Rogath recruits for Dage's Undead Legion. Klunk and Dilligas demand service to Nulgath's Nation. Their promises of power are inseparable from contempt for weakness. The Hero can fight with either army or act as a mercenary between them.
The tasks mirror the commanders' demands. Dage's agents seek proof that Goodness has been crushed and the enemy's sight taken away. Nulgath's agents demand the Legion's weapons, trophies and the means to silence its warriors. Each side also seeks souls to strengthen its master. The same battlefield feeds two rival systems of reward and control.
Among Dage's servants is a figure called the Stranger. He identifies himself as Laken and claims to have traveled back through time with a machine of his own invention. Whatever the truth of that boast, his immediate purpose is clear: gather the souls that will increase Dage's power. His work joins the commander's ambitions to preparations the enemy does not yet understand.
The Legion wins the first skirmish. Nulgath's followers recover and win the second, a result officially announced on July 22. That victory does not end the war. A third and final campaign begins in August, with more territory, troops and rewards at stake. The rivalry has become a contest between armies as well as their commanders.
Nulgath's side pulls ahead in the final race. The mid-August announcements show its substantial lead, and the later record treats Dage's side as defeated. Legion followers eventually complete their own meter and earn another promised reward, but that later achievement does not reverse the result. The story of what happens at the gate gives territorial victory a different meaning.
Victory at the Oblivion Gate
This scene account follows three archived community transcripts and their associated NPC records. The original scene files and direct visual verification remain missing.
The Legion and the Nation meet in a brutal struggle across the Underworld. Soldiers interrupt one another's victories, while Klunk, Revontheus and the opposing champions enter the fighting. Dage orders his followers forward, convinced the student can surpass his master. Nulgath answers by commanding a counterattack. Neither treats the lives spent proving the claim as a reason to stop.
At the Oblivion Gate, Laken supervises work on its magical alignment. The portal takes on the Legion's colors. Dage demands more than military discipline: his followers must surrender their souls entirely. A soldier's joke earns violent punishment. Across the field, Nulgath destroys a recruit who loses his nerve and leaves a weapon where the follower stood. Both armies learn what their masters mean by loyalty.
Dilligas urges the Nation into the next clash. Laken orders the Legion through the gate before Nulgath is ready for it, and Dage is pleased. The retreat is part of a preparation concealed beneath the fighting. Possession of the portal will matter more than the ground the armies appear to be gaining or losing.
In the final confrontation, a soul-bond gives Dage temporary control of the gate. Laken directs his troops back through it. Nulgath dismisses his apprentice's strength, but Dage presents the Legion itself as his weapon, claiming its attacks as extensions of his own power.
Dage drives Nulgath through the portal and claims the Underworld. The Archfiend survives the banishment. Surprised by where he has arrived, he begins considering how the new realm might serve his next plans. The preserved ending leaves him displaced rather than dead.
Afterward, Rogath celebrates Dage's control and boasts that Nulgath will never return. Klunk gives a different account to the Nation's remaining followers: their master rules another realm, Oversoul, and they should preserve his cause while awaiting his return. These are opposing declarations of loyalty, not guarantees about everything that will follow.
The records preserve both kinds of outcome. The official war announcements favor Nulgath and describe Dage's side as the loser; the scene transcript and later Underworld dialogue give Dage control through deception. No separate ending for each player allegiance is established by these sources.