Seven Deadly Dragons: Pride

Seven Deadly Dragons: Pride - An empire for dragons

The episode opens with an account of an older order in which dragons were the feared kings of Lore. The rise of the Order of Dragonslayers gave humanity a way to fight back and ended that dominance. Valsarian, the great storm dragon, wants to reverse the change. Proud of his draconic heritage, he refuses to bow to humans whom he considers weak and insolent, especially when they hunt beings he believes they should revere.

His army of Storm Drakel has taken Darkmoor Village. Valsarian intends to stretch his empire as far as it will reach and inspire other dragons to imitate him. Galanoth sees that prospect as an argument for the necessity of his Order: unchecked dragons and their soldiers would make more places like Darkmoor. The dragon's vision of restored greatness means captivity for the people who already live there.

Seven Deadly Dragons: Pride - Hope under occupation

A villager tells the Hero and Galanoth that the people have nothing left. They are kept in pens and released only when work needs to be done. Galanoth promises to take Valsarian down and return their home. Encouraged by the Dragonslayers' arrival, the villager offers to mobilize the others and show that Darkmoor can fight back. The promise of outside help briefly becomes confidence in their own strength.

A Drakel soldier interrupts that confidence. The villager protests that they have every right to be in their own village, and he answers with an electrical attack. The shocked figure becomes a warning to everyone nearby. The others retreat into denials and promises to return to work. He tells them to know their place, serve Valsarian, and keep their lives. Galanoth's outrage hardens into a decision to end the occupation immediately.

Seven Deadly Dragons: Pride - Breaking the soldiers’ advantage

Galanoth's first response is to declare the village under the Dragonslayers' protection. Defeat the Drakel requires ten Drakel Defeated while he joins the fighting. The electrical threat needs attention too: storms and the soldiers' prods have left Ball Lightning around the wet village. The captured native Don't Get Zapped! task requires seven Ball Lightning Destroyed. Galanoth expects the energy eventually to reform, but says the immediate risk has been reduced.

The soldiers have deliberately kept the villagers barefoot so that their shock prods will be more effective. Their confiscated boots are locked in a supply cellar. Galanoth plans to combine rubber-coated footwear with lightning rods around the village. He first asks the Hero to collect six Treeant Rubber from the local Rubber Treeants, then recover one Cellar Key from the Cellar Guard. Protection must be prepared before the people are released into another confrontation.

Seven Deadly Dragons: Pride - Boots, rods, and open pens

Get the Boots requires the cellar to be opened and six Sturdy Boots recovered. Galanoth will coat the footwear in the rubber already collected and hopes there will be enough for everyone. The next task takes eight Electric Prods from the Storm Drakel and sets up eight Lightning Rods. The occupiers' own equipment becomes part of the plan to protect their captives.

With those preparations made, it is time to free the villagers. Four Drakel Keys and four Villagers Freed objectives open the holding pens down the road. The Hero's next report in the film confirms both parts of the countermeasure: rods are set up across town and the villagers have their new rubber-coated boots. The point is to give the people a chance to stand together without being forced back into submission by a mass shock.

Seven Deadly Dragons: Pride - The road to the peak

A Drakel soldier orders the villagers back into their cages, then demands to know what the defenders have done. Galanoth explains that they have grounded the village. The Hero challenges Valsarian to come down and confront them; when the soldier says the dragon would never stoop so low, the answer is to go to him. Faced with numbers he can no longer control so easily, the soldier orders the gates closed and a retreat to the peak.

The retreat creates the next obstacle. Open the Gate requires one Gate Key from the Elite Guard and one Gate Opened objective so that the pursuit can continue. Fight Your Way Through then requires twelve Storm Drakel Slain and one Reach Valsarian. Galanoth calls for the occupiers to be driven from the village and the fight carried up the mountain. Liberation below has become an advance against the dragon himself.

Seven Deadly Dragons: Pride - The magnificence of Valsarian

At the confrontation, the Hero and Galanoth are held inside a crackling electrical sphere, suspended above the ground. Valsarian asks how they dare defy him. He dismisses the challengers as mortal insects who will soon be dust, unable to stand against a magnificent being like himself. His contempt reduces their resistance to an offense against the rank he believes dragons should hold. To him, human mortality makes the villagers and their defenders beneath consideration.

Valsarian repeats his ambition to restore dragons as Lore's supreme rulers. He intends to inspire others by killing these challengers and making their defeat an example. Galanoth refuses that outcome: the Order will instead prevent another Darkmoor by slaying him. Each side proposes to turn this battle into a message beyond the village, though the dragon continues to assume that only his message can prevail.

Seven Deadly Dragons: Pride - Buying time in the rain

Defeat Valsarian is the final main quest, calling for one Valsarian Slain to free Darkmoor from his tyranny. The closing film still gives him a last claim to superiority: even the leader of the Dragonslayers could not hope to defeat someone so powerful. The Hero allows that this might be true. Their exchange reveals that the fight has served another purpose besides trying to overpower him directly.

While the Hero and Galanoth have kept Valsarian occupied, rain has been falling below. The villagers have funneled the rainwater into the storage cellar and fought their own way up the mountain through the Drakel army. Valsarian asks why he should care what they have been doing. The Hero's answer returns the people he has dismissed to the center of the struggle: they are now ready to take him down.

Seven Deadly Dragons: Pride - The village answers

Valsarian cannot understand how these humans defeated his elite Drakel. The Hero tells him that they will defeat him in the same way. He threatens to destroy them, but the villagers confront him with hoses and the rainwater they collected. Their intervention is followed by electrical flashes around the dragon and his defeat. The village's preparations and advance have made its inhabitants participants in the victory rather than captives waiting for their rescuers to finish the fight.

Defeated, Valsarian asks how this could have happened at human hands. Galanoth answers that his own arrogance defeated him. He refused to believe that they could ever be a threat, and that refusal allowed them to become one. His fall fulfills the episode's title through the failure of judgment that made Darkmoor's resistance possible.

Seven Deadly Dragons: Pride - Darkmoor and the wider hunt

The final quest's completion declares Darkmoor Village free. Galanoth's aftermath repeats the lesson that Valsarian underestimated the people he ruled. The outcome extends the hunt beyond a duel between a Dragonslayer and a dragon: protecting the villagers gave them room to act, and their own participation mattered to the liberation of their home.

The location also points to the Mysterious Chest, a shared undertaking across the Seven Deadly Dragons. Its seven locks require a key from each of Pride, Gluttony, Greed, Sloth, Lust, Envy, and Wrath. The cached access note says that outside Dragon Bone, the quest is available only when all seven keys are in the inventory. Defeating Valsarian is therefore part of a larger collection rather than evidence that this chest has already been opened or its rewards received.