Throne of Darkness: Scarletta's Tale
Throne of Darkness: Scarletta's Tale - A discovery in the packing paper
The optional search for the Sanguine Garnet begins during the opening of Stryche and Kityana’s HeroMart store in Battleon. Their Sneevil workers struggle with the stock, and one discovers a page being used as packing material. It describes a powerful enchanted artifact rumored to be in a vampire’s castle. Stryche has a shop to run, so he turns the lead over to Valencia.
Valencia recognizes Scarletta’s name on the research. Treasure hunters respect her accounts of cursed and enchanted objects because they have proved remarkably accurate. This artifact supposedly stores memories permanently, making it valuable to long-lived beings. Kityana proposes a fifty-percent finder’s fee; Valencia offers to give her the usual forty percent, and agrees that other suitable weapons and armor can go to the shop.
Throne of Darkness: Scarletta's Tale - The wrong treasure
Valencia summons the Hero to the tunnels beneath Safiria’s castle, the most promising vampire castle she knows. Explore the Tunnels requires one exploration objective, four Albino Bats and four Blood Maggots, in a task limited to once per login session. The cached map calls its bats Vampire Bats, while the native quest objective uses Albino Bat. Their scouting reveals a treasure room, which Valencia assumes may hold the Garnet.
Find the Keys searches the storage area’s drawers and boxes for four Gilded Keys. Those keys open four treasure chests in the next assignment. Gold and jewelry are welcome finds, but the desired artifact is absent. Valencia returns to Scarletta’s research for a clue rather than treating the first hoard as the end of the search.
Throne of Darkness: Scarletta's Tale - Sustenance for Orlok
The research instructs the treasure hunters to give sustenance to the vampiric Shrine of Orlok. Valencia interprets that sustenance as blood. Gotta get that Blood gathers twenty-four ounces of Vampire Blood from Blood Maggots or Vampire Bats, enough to fill her spare canteen. Feed the Shrine then pours it into an indentation on top.
The shrine responds, though the completion account initially says only that it has done something. Ghouls subsequently appear. Beat those Ghouls requires eight defeats and one Bloodstone. The order connects the disturbance with the shrine, while leaving its precise magical mechanism unexplained.
Throne of Darkness: Scarletta's Tale - The basement’s basement
The Bloodstone appears to fit the golden scepter near the entrance. Placing it activates the device and leads to a drop into a lower chamber. Valencia marvels that the basement of Safiria’s castle has a basement of its own. The quest directs the Hero to investigate rather than assuming the new chamber contains a ready exit.
Check out the Basement discovers one Ornate Key and one Basement Scepter. The large key looks promising for the ornate treasure chest above, but getting out takes priority. Valencia wonders whether the core of a Blood Symbiote could substitute for the Bloodstone used in the first scepter.
Throne of Darkness: Scarletta's Tale - A core and a dragon
Get those Symbiotes requires ten Blood Symbiotes slain and one Perfect Symbiote Core. Placing the core in the basement scepter reveals stairs leading upward. Valencia directs the Hero back toward the treasure room, where Unlock that Chest! uses the Ornate Key to open the large chest.
The chest has another surprise: a dragon. The Hero protests that Valencia never mentioned one, and she replies that the Hero never asked. Defeat the Blood Dragon! requires one Blood Dragon slain; its description identifies the hoard’s guardian as undead. Only after that confrontation does the search reach the Garnet itself.
Throne of Darkness: Scarletta's Tale - Safiria’s memories
The Garnet is Safiria’s necklace. Valencia had never known it was enchanted, and the discovery changes the treasure’s meaning: it holds Safiria’s most precious memories. Valencia and the Hero hesitate over selling something so personal, agreeing that it ought to remain with her family.
A Sneevil worker arrives and offers to take it back to Stryche. When the treasure hunters resist, the supposed worker reveals himself as Zorbak. Lady Solani is paying a great deal for the gem, he says, and he intends to collect. The scene offers a choice between calmly explaining that he cannot have the Garnet and beating up the cheeky Moglin.
Throne of Darkness: Scarletta's Tale - Two responses, one missing Garnet
The calm response leads to an account in which the Hero and Valencia return to Stryche saying Zorbak stole the Garnet. Stryche confirms that he sent no worker to collect it, and they promise to recover it eventually. The aggressive response gives a different exchange: they initially say Zorbak only tried to steal it and that they stopped him. Then the Hero reaches into their bag, finds the Garnet missing, and the scene returns to Zorbak laughing with the necklace around his neck. These are alternative authored endings, rather than consecutive episodes.
Valencia’s post-search conversation assumes that Zorbak stole the Garnet. She is angry at him, wonders how Lady Solani knew about it, and hopes its memories remain intact. The prologue establishes Scarletta’s expertise and places Safiria’s memory-bearing necklace in another dispute. It does not show a completed sale to Solani or the eventual recovery of the artifact.
Throne of Darkness: Scarletta's Tale - The queen of reflected things
At the council, Scarletta questions whether this collection of an amputee, a girl, a janitor and a troubled Sneevil deserves to be called the land’s greatest villains. Vaden wants to hear how the Hero ruined her as well. Her Tower of Mirrors, she explains, can only be seen by looking at its reflection—depending on which side of the mirror one inhabits.
Scarletta insists that she is better than the others and invites them to look into her mirrored eyes. Reaching her tower first requires crossing the Hedge Maze of Reflection. When Sekt asks why the Hero would enter such a place, her answer is matter-of-fact: all the missing girls. The disappearance of those captives supplies the Hero’s reason for following her trail.
Throne of Darkness: Scarletta's Tale - A letter in the maze
This Is The Place, Right? searches for evidence that the missing people passed through the maze. The catalogue requires one clue from a letter and one Knight’s Reflection dispersed. The completion notices that the letter appeared reflected and that reading it drew the knight’s attack. Never Go That Way! then explores toward the center, requiring four Mirrored Shards, four Hedge Goblins and three Minotaurs slain before reaching a dead end.
Knighty-Knight! questions five more Knight’s Reflections through battle. In I Yield!, a Shattered Knight finally agrees to meet in the maze’s center and explain the route. He denies helping from fear or kindness: the maze has been quiet, and a passing Hero is a useful distraction. To proceed, the Hero must defeat the guardian’s reflection, visible only when the repaired mirror catches the right light.
Throne of Darkness: Scarletta's Tale - Light and broken glass
Torch Me gathers twelve Goblin Torches from the poorly sighted Hedge Goblins. Light Em Up! uses them on twelve lanterns around the maze, leaving the two in the Knight’s room until last. It’s A Shard Knock Life then collects nine enchanted Shards of Mirrored Glass. The instructions warn that some can escape the first attempt, so the collection may require repeated fights.
The Minotaur in the Mirror reconstructs the guardian’s mirror. Its collection task counts nine shards, while the separate drag-and-place interface contains twenty-one pieces. The interface locks pieces near their prescribed positions and checks that all twenty-one are placed before its success action. These are distinct collection and puzzle counts. Minotaur Prime then requires one guardian defeated, and Through the Looking Glass investigates the mirror that opens the next route.
Throne of Darkness: Scarletta's Tale - The other side of the mirror
Scarletta recalls sitting on her Prismatic Throne when the Hero jokingly asked a mirror to name the prettiest hero. She calls herself a queen of the past 979 years, then appears to insult the questioner. The Hero immediately turns to the missing girls. She admits that they are in her tower and demands flattery before offering directions.
Her directions are to go back exactly the way the Hero came, provided they are on the correct side of the mirror. She invites the Hero through and says that properly summoning her requires saying her name three times. The journey reveals the catch: the tower stands in the mirror realm, and the seemingly familiar maze now has a different relationship to the route already traveled.
Throne of Darkness: Scarletta's Tale - Letters that can be read
This Isn’t Funny, Guys finds another version of the letter, now readable rather than reversed. It’s NOTE the Same Maze! gathers five Captive’s Notes, messages the kidnapped people wrote to their families. Reading them strengthens the Hero’s determination to rescue everyone rather than return with news of their loss. Monsters In Mazes requires eight maze monsters defeated, with readable notes marking the correct side.
Hit Reverse finds the entrance after solving the route from its opposite side. The Shattered Knight then abandons the pretense of helping and fights to stop further progress. Kick His Glass! defeats him once; his last obstacle is one Resurrected Minotaur Prime in What’s Worse Than Minotaurs? Once that guardian falls, the path to the tower is available.
Throne of Darkness: Scarletta's Tale - Ambitions on the page
The letter texts reveal the hopes behind the disappearances. One writer apologizes to a mother after selection for a prestigious beauty pageant; another tells a father about an important theatrical role. Other messages celebrate a fashion-modeling career and admission to a school of cryptozoology. The promises anticipate the kinds of dream worlds the Hero will enter, though the letters themselves do not name their writers.
Two other messages point beyond those familiar ambitions. One promises to continue a grandfather’s archaeological study of a dark elf who appears repeatedly through history. Another celebrates admission to a school of fourth-dimensional mathematics and hopes to understand the pyramid over the desert. The recurring dark elf remains unnamed here. Matching letter texts occur in the maze’s two reflected presentations; they are not twelve separate letters.
Throne of Darkness: Scarletta's Tale - Both mirrors are traps
The Hero reaches a tower without a keyhole. Remembering the summoning instruction, they call Scarletta’s name three times and again demand the missing people. She offers a choice: surrender through the left mirror and save her prisoners, or take the right mirror and let her kill them. The threat targets the Hero’s desire to save everyone.
Both mirrors are traps. Scarletta boasts that she captured the Hero, then admits in the next part of her account that this was the only person ever to escape her mirror trap. Most victims remain caught when a mirror gives them exactly what they want. Xeight argues that the Hero wants more than the appearance of rescue: the Hero wants to make a real difference. That distinction explains the failure of Scarletta’s lure in the council’s discussion.
Throne of Darkness: Scarletta's Tale - An ally among the suitors
Scarletta counts nine thousand beautiful people lured to her tower, including the Hero and a few boys among the girls. Killing them would defeat her purpose: she needs them for a pact. Now the Hero is moving through her tower and undoing that work. The Thief of Hearts, a would-be suitor trapped in the halls, becomes an ally when he learns that the Hero intends to free everyone.
Drink Me prepares the Hero for entering the captives’ mirrors. The Thief says their pocket dimensions weaken a visitor’s hold on reality, so he makes a mind-strengthening potion from eight Glass Powder and four Reflective Venom. The Key To Success then obtains one Mirror Key from a Silver Elemental, unlocks the first mirror and enters it.
Throne of Darkness: Scarletta's Tale - Melodia’s real chance
The first mirror contains an idol concert. Phanatics requires eight Rabid Phans pushed past and one Backstage Pass; But I Have A Backstage Pass! defeats Lathannos the Reversed to reach Melodia. She is furious at the interruption. Inside the mirror, she has achieved her dream of becoming a famous anime singer and does not want to return to being a failure.
The Hero does not dismiss her ambition. They ask whether she truly wants to sing and whether she can reach the highest notes, then promise a chance to be noticed in the real world. Melodia agrees to leave. In True Love, she asks that her boyfriend Andres be rescued too; he vanished a year before her, and she saw his reflection before entering her own mirror. The task finds his key, unlocks his mirror and enters it.
Throne of Darkness: Scarletta's Tale - Runway dreams
Andres inhabits a fashion-model fantasy. Turn to the Left fights six Runway Wraiths and collects Avant-Garde Footwear, a Retro Wig and Someone’s Wearable Art Project to pass the critics. Now Turn to the Right then defeats Lukrisio the Buffed, the Mirror Knight blocking his rescue.
Andres realizes that the endlessly repeated clothes should have exposed the illusion: real fashion changes too quickly. Yet he refuses to leave without his sweet Gisele, whose reflection he remembers seeing. Or Maybe THIS Is True Love obtains her key and opens the next mirror. His request complicates Melodia’s account without establishing every detail of their relationships.
Throne of Darkness: Scarletta's Tale - A sash for the pageant
Gisele’s mirror is a beauty pageant. Those Harpies! fights eight Pageant Moms and obtains one Pageant Sash so the Hero can approach the stage. Drink Your Go-Go Juice defeats Mendeskar the Smudged when the disguise fails to satisfy the next Mirror Knight.
Gisele is ready to leave, joking about changing the world through a pageant talent performance. Before departing, she asks that her good friend Emilia be rescued from a mirror in a separate alcove. Oh Sure, Why Not repeats the key, unlocking and entry objectives for this next captive.
Throne of Darkness: Scarletta's Tale - The stage and another favor
Emilia’s fantasy places her on a stage beneath the rafters. Behind the Scenes defeats nine Stage Techs and obtains one Rope Ladder to reach her. In the Spotlight then confronts Atticus the Warped, another Mirror Knight unwilling to admit the rescuer.
Emilia is tired of repeating Horclet and hopes her practice will help a real acting career. Learning that Andres has also been rescued prompts another request: save Dora, whom he used to date. Oh, I Give Up finds Dora’s mirror key, unlocks the isolated mirror and enters it. The chain of favors keeps revealing another captive beyond the one just freed.
Throne of Darkness: Scarletta's Tale - A cryptozoologist’s forest
Dora’s mirror contains a forest full of angry Sasquatches. We Gotta Wendi-GO requires ten Sasquatches defeated and five Tracking Tags. Leofire the Shattered guards the final approach, supplying the named defeat in Kick His- Wait, Did We Already Use That Pun?
Dora had suspected that she was trapped on another plane and decided to study its strange creatures before leaving. Their illusory nature disappoints her, but her ambition remains: she wants to be a cryptozoologist, studying species whose existence is unproven. She rejects the idea that being pretty should exclude being clever.
Throne of Darkness: Scarletta's Tale - The price of beauty
At the council, Scarletta admits that the Mirror Knights have failed to stop the Hero. Xeight identifies the purpose of her prisoners: maintaining Scarletta’s beauty. Scarletta remembers heroes rescuing her, kings fighting wars over her and knights betraying their rulers. She even used to let monsters catch her for amusement. Her account treats beauty as a source of power over others.
Sekt observes that time eventually reaches everyone. Scarletta answers that she made a deal with the darkness in a mirror. The mirrored eyes and her confinement to the tower make him ask her surname; he recognizes the clues, though she repeatedly orders him to be quiet. The full name and the cost beneath her appearance are still withheld from the Hero at this point.
Throne of Darkness: Scarletta's Tale - The Fiend Zone
Dora directs the Hero to the Fiend Zone, where Scarletta’s rejected suitors wander. Fiend Zoned takes ten Tokens of Love from them. Scarletta may reject the suitors, Dora reasons, but she still wants their attention, so taking those tokens should make her appear. Find Scarletta then searches for the throne room with the tower’s largest mirror.
The Hero arrives with some of the freed captives and demands the release of the rest. Scarletta instead practices her villainous laugh and declares herself Queen Scarletta Tyral. She insists that the Hero remains one of her nine thousand captives and says that only a handful have escaped. The people in the mirrors maintain her youth and increase her power; she intends to send the Hero back into captivity.
Throne of Darkness: Scarletta's Tale - The note that breaks the mirrors
The Hero stalls for clarification. Scarletta confirms the yearly captures over nine thousand years, admits that there are even more than nine thousand mirrors and says they all connect to the throne room. The Hero recalls Melodia’s wish for her singing to be noticed and asks for her highest, loudest note. Scarletta mocks the ambition even as Melodia begins.
The story makes Melodia’s voice the answer to the connected mirrors. Scarletta cries that her mirrored eyes have shattered, then laments her ruined mirrors. The council describes nine thousand mirrors breaking and nine thousand years of beauty disappearing at once. With the spell broken, Scarletta says her curse is revealed: beneath the beautiful facade she has become the enormous purple, tusked Groglurk shown at the council. Defeat ... Wait, What? requires the defeat of that transformed opponent.
Throne of Darkness: Scarletta's Tale - After the tower
The Thief of Hearts draws a less flattering lesson from the rescue. Courting someone for a pretty face has left him trapped in the halls, and he now knows what was underneath Scarletta’s beauty. His post-story conversation treats the discovery of the Groglurk as the end of that courtship.
The same local interface offers a separate Blood Sorceress to Scarlet Sorceress quest. Its captured description requires the Blood Sorceress class to reach rank ten first, and the menu labels this class option for level fifty and above. This is a local class-progression task alongside the completed story, rather than a thirty-sixth step in the original rescue route or evidence that an upgrade has been performed.
Throne of Darkness: Scarletta's Tale - The Groglurk and the living table
Scarletta says she retreated into the ruins of the shattered tower, which became known as Bludrut Keep, and that she became known as the Groglurk. Asked about the people imprisoned in the mirrors, Sekt says they were all released, turning the explanation into a joke about the game’s rating. The account preserves her stated queenhood of 979 years alongside the later claims about nine thousand captures and years of beauty without assigning them an absolute date in Lore’s history.
The table’s occupants are ready for the mysterious host’s explanation, but the table itself interrupts. Plank has listened throughout and complains that nobody even greeted him, while Ziri kept putting a drink on his eye. He promises to reveal why they gathered, where all their cursed artifacts came from and who sits beneath the robes. The host welcomes what promises to be a highly interesting story.
Throne of Darkness: Scarletta's Tale - The invitation from Tiffany
The optional Castle of Glass story interrupts the Hero’s account of confronting Scarletta. A messenger brings a letter from Tiffany, who claims to be the one beautiful captive left behind. Her mirror was in the Shattered Maze, she says, so the tower’s collapse did not free her. Twilly doubts the explanation: breaking Scarletta’s spell should have released everyone. The Hero nevertheless feels obliged to investigate.
At the shattered tower, the Hero finds a mirror they do not remember seeing before. Tiffany welcomes them and asks whether they signed her contract to be her hero. She claims Glurp has already obtained the key. The Hero recognizes that Twilly would call this a trap, then proceeds anyway. The letter and Tiffany’s apparent distress have drawn the rescuer into another mirror.
Throne of Darkness: Scarletta's Tale - The empty mirror
Where’s Tiffany? searches the room beyond the mirror. It is unexpectedly empty, with no sign of Tiffany or the fantasy she should be inhabiting. The rescue attempt has instead left the Hero needing a way out.
Trapped! tries the obvious answer: break the entrance mirror. Its objectives include one Mallet, one Mirror Smashed and three Glass Wyverns slain. The completion acknowledges an effect, but the mirror has not yet supplied an escape. This is the first of three successive smashing attempts, each attracting a different enemy.
Throne of Darkness: Scarletta's Tale - Drawing out the knight
If At First You Don’t Succeed... reasons that repeatedly smashing the mirror may attract a Mirror Knight. Defeating that guardian might open a way out. The next attempt requires one Hammer, another Mirror Smashed and two Glass Panthers slain. The stronger opposition encourages the Hero to continue.
Try, Try Again adds a Hammer and Chisel to the objectives, another mirror smash and one Mirror Knight slain. Escape! then leaves the mirror. The three smashing assignments are each limited to once per login session. Getting out brings the Hero into a castle rather than back to the Shattered Maze, so escaping the mirror has not ended the larger trap.
Throne of Darkness: Scarletta's Tale - A story in stained glass
Twilly’s advice accompanies the next stage, although he claims not to be physically present. Smash It Up begins by shattering ten glass monsters. Glurp, meanwhile, describes himself as a newly freed Hedge Goblin who hoards shiny things and offers to exchange them. His cheerful trading conversation does not establish that he knowingly helped Tiffany deceive the Hero.
The unfinished stained-glass mosaics suggest a way to learn about the castle. Six Red Mosaic Pieces from Glass Wyverns complete the first panel. Its account calls Scarletta Tyrall the most beautiful woman Lore had seen, then shows the years taking their toll. The mosaic’s Tyrall spelling differs from the Tyral used in the earlier tower account.
Throne of Darkness: Scarletta's Tale - The Glassbinder’s gift
The second mosaic needs four Green Mosaic Pieces and two Blue Mosaic Pieces. Glass Panthers and Glass Golems are collectively named as their sources, without assigning a particular color to each monster in these instructions.
Restoring the panel reveals Scarletta’s response to her fading beauty. She sought a powerful Unseelie fae called the Glassbinder, who cast a spell granting her power over mirrors and glass. The mosaic supplies a name for the being behind the bargain Scarletta described at the council.
Throne of Darkness: Scarletta's Tale - The annual tribute
The final mosaic takes six red pieces, four blue pieces and two green pieces from the castle’s glass monsters. Assembling that third panel completes the sequence of restored images.
Its account reveals the price of the gift. Once a year, Scarletta lured beautiful youths to her castle and trapped them in mirrors as tribute to the Glassbinder. For as long as she paid it, the spell kept Scarletta young and beautiful. The captive people supplied the bargain’s tribute; the account does not promise them the youth or happiness Scarletta sought.
Throne of Darkness: Scarletta's Tale - Whose hero?
Cut and Run searches for an exit so that the Hero can prepare and regroup. Tiffany appears, claiming she escaped her mirror and became lost. The Hero challenges the story, and she admits the deception. Her explanation repeats the bargain shown in the mosaics before revealing that she herself is the Glassbinder. Her brown-haired human guise gives way to a pale, crystalline faerie appearance. When Scarletta’s spell broke, all her tributes escaped; Tiffany’s claim to be a forgotten prisoner was the lure.
The Hero points out that they already escaped the mirror. The Glassbinder distinguishes that escape from the contract: agreeing to be her hero magically bound the Hero to the castle. Leaving requires the contract to be broken. She cheerfully admits that this is cheating. Twilly’s later conversation calls Tiffany an evil faerie and reminds the Hero that he warned of a trap.
Throne of Darkness: Scarletta's Tale - A weakness in the trap
The Shard Golem is the next immediate threat and requires one defeat. The Shardy Boys then searches for five clues and interrogates five Glass Golems for a way to break the Glassbinder’s hold. That investigation is a separate task, limited to once per login session.
The clues point to cold iron, which Twilly identifies as a faerie weakness. The Hero returns to the mirror prison for one pair of Iron Manacles. Twilly also describes himself as a psychological manifestation of the Hero’s guilt and desire for a quest-giver, urging the Hero to listen this time. The claim preserves his role as a teasing adviser without settling how he reached the castle.
Throne of Darkness: Scarletta's Tale - Bringing out the Glassbinder
Seven smashed statues draw the Glassbinder’s anger. She calls the Hero to face her and end the confrontation. Twilly encourages the fight with an unusually fierce remark, then jokes that the real Twilly would never say such a thing.
What The Heck Is This Thing?! requires one Chihuly defeated. This final monster is distinct from the Shard Golem fought earlier. The ensuing scene shows a jagged glass creature with a luminous pink center facing the Hero, followed by scattered fragments where it stood. Attention then turns to restraining the faerie who holds the contract.
Throne of Darkness: Scarletta's Tale - A different agreement
The Hero holds the Glassbinder’s wrists in cold-iron manacles, weakening her until she begs for their removal. The Hero first demands release, then prepares a new agreement allowing departure from the castle unscathed and forbidding her ever again to interfere with the Hero or any other citizen of Lore. She accepts in order to have the restraints removed. The scene presents contractual leverage against her, rather than a change of heart.
Afterward, Twilly asks whether the Hero really let her go. The Hero hopes that such restrictive terms will make her harmless, and Twilly hopes the same. He then remarks that he does not want to save the Hero’s bacon like that again, prompting a surprised question. The joke reopens his earlier claim not to be present. His post-story advice is simpler: always listen to the Moglin.