The Queen is sealed: the ancient campaign ending
Twice through the Plane of Chaos
With all eight Orbs secured, Iadoa recalls how unlikely the revolution once seemed. In the community account of Nearing the End, he describes people of different backgrounds united by the need to survive the Queen and her Children. He credits the discovery of the Elemental Orbs, which he says are older than the Queen, and the Hero's arrival with making their advance possible. These are his account of the campaign and his explanation of the Orbs' importance.
The preserved fortress quests begin with the Queen's army, ghosts twisted by Chaos and the watching Sp-eyes. The Hero clears a path and gathers Chaotic Energy for Iadoa to open a portal. Moving forward requires a passage through the Plane of Chaos. Iadoa fears that its forces would overwhelm his mind, so the Hero must cross first; he plans to locate them afterward and teleport to the other side.
Inside, the Queen's voice welcomes the Hero to her domain and tries to turn their victories into guilt. The next quest faces shades of Kolyaban, Horothotep, Sa-Laatan, Grou'luu and Extriki. She challenges the Hero to strike her Children again and calls their resolve heartlessness. After the passage, Iadoa warns against accepting the Queen's attempt to get inside the Hero's thoughts.
Chaos Dracoliches and Generals block the next advance. More potent energy opens a second passage, where the Queen accuses the Hero of embracing Chaos and marching armies against their own people. The encounter attacks their resolve; it does not independently establish every earlier choice they made. The Hero overcomes the manifestations of guilt and then a Chaos Giant. Unable to break them that way, the Queen promises one final obstacle before their meeting.
The First Champion
The community scene account introduces a creature claiming to be the first of its kind, a perfect creation of the Queen and one of her Children. It declares itself the Champion of Chaos and promises vengeance for its siblings. The quest record names this opponent the Proto Chaos Champion. The material checked here supplies no confirmed earlier identity for it.
Iadoa cannot determine what the creature was before its transformation. He guesses that its power exceeds that of the first Twelve Heroes of Balance, but places his hope in the Thirteenth: the visiting Hero. This dialogue gives the campaign's numbering a clearer frame, distinguishing the earlier company from the ally brought into their era. His estimate of the Champion's strength remains a judgment, rather than an independent measurement.
The Hero defeats the Champion. In the next scene account, it falls apologizing to the Queen, who answers as its mother before appearing herself. She mocks the small company for believing they can succeed where great armies failed and dismisses the Orbs as trinkets. She threatens to make the Hero watch the others die before feeding on their despair. Her arrival turns the final obstacle into the confrontation the whole campaign has been preparing for.
The Dragon and the Vision
The preserved account of The Sealing opens with the Queen blasting the heroes backward. They rise and renew their promises: protection for their peoples, an end to the Queen's divisions and vengeance for those lost. Xing and Xang speak for broken families; Kimberly invokes Discordia, and Khasaanda vows to finish her brother's work. The gathered Orbs turn those separate purposes toward one final effort.
The Queen insists that their power cannot compare to hers and calls herself endless. Iadoa answers her claim and calls on the Orbs to reveal the Hero's true form. They gather around the Hero, who becomes the Eternal Dragon of Time. The Dragon sends all eight Orbs behind the Queen to open a portal and declares that she will be banished to her own domain.
When the Queen denies that she can be banished, the Dragon shows her an image of Malgor holding her severed head. It is presented as the fate awaiting her if she remains on Lore, and as a warning against returning. This is a vision within the confrontation, not a second killing happening beside the ancient battlefield. The Dragon then drives her toward the portal, while her resistance turns into a curse against the people who have defeated her.
Banishment, with a Curse
The Queen curses the heroes' souls as she is forced from Lore. She condemns them to repeat their lives without peace, to be despised by their peoples, to cause the deaths of those they serve and to slaughter their own children. They will become what they once fought, she declares, and ultimately bring about her return. These are the terms of her curse; this scene does not independently map every promise onto every later life or establish a complete law of reincarnation.
The Queen passes fully through the portal, and the Hero returns to human form. The scene closes on an image of Drakath's portal associated with the thirteen Chaos Lords, connecting the banishment to the later story. Iadoa's post-battle dialogue confirms the Queen is gone and says the Orbs have scattered. He proposes celebration before addressing the curse and restoring the world, with the Hero to be returned to their own time. That return is a stated plan here, rather than another journey shown in the ending.
The ancient campaign has reached its sealing: the Orbs were gathered, the Queen confronted and her rule broken by banishment. The October 2021 release account presents this as the conclusion of the anniversary origin story. It supplies background to the Queen's later return without replacing the different outcome of the Chaos Saga finale. The detailed battle, vision and curse remain supported here by the community accounts, while their native animation and present live progression are still unverified.