Shadows of War II: Shadowoff and the Amulet of Order
A plan for the Amulet of Order
Malgor says that Drakath has the Chaos Amulet. He had wanted Drakath to have it only on the condition that Drakath fight beside him; an enemy wielding it could now pose a serious threat. Gar suggests the amulet should have gone to someone capable of defeating Drakath, but Malgor flatly rejects Gar as that person.
Xing proposes countering Chaos with the Mirror Realm's strongest force of Order: taking that realm's Drakath's Amulet of Order to neutralize Drakath and his powers. The characters discuss this as a plan; the supplied scene does not show them taking the amulet or neutralizing Drakath.
Xing says she knows how to open a portal because her sister came from the Mirror Realm and she was there when Drakath pulled her out. Later, in Crownsreach, Xang says she and Drakath cannot go there. The Hero says both have counterparts there who cannot coexist in one realm, then offers to go. That is the characters' stated reasoning, not an independently demonstrated universal rule; no trip is shown here.
Defending Shadowoff
At Shadowoff, Mirror Drakath welcomes the Hero, says the invasion has already begun, and asks them to take a sword and help. The first listed quest, Invasion!, likewise says the invasion is underway and asks for ten invaders defeated across the listed militia, paladin, scout, and sorcerer types. Its completion thanks the player; the listed reward is 10,000 Gold and 20,000 Exp.
Rescue Needed follows Invasion! and asks for six Shadowflame Sorcerers defeated plus six caged villagers rescued by clicking cages on Screens 4, 5, 7, 9, and 10. The source gives six rescues across five screens but no per-screen allocation. The task requires the previous quest and lists the same 10,000 Gold and 20,000 Exp reward.
Collect intelligence and clues
Get their Intel asks for ten Mirror Realm Intel items dropped by Shadowflame Militia. Mirror Drakath says it concerns him that the invaders already seem to know about the Mirror Realm, and the listed completion is his uneasy response. This task requires the previous quest and lists 10,000 Gold and 20,000 Exp.
Clue me in asks the player to gather two Militia Clues, two Scout Clues, and two Sorcerer Clues, six items total. The listed sources are the matching militia, scout, and sorcerer types. Drakath says the attackers' knowledge makes him suspect they may be from this realm, but presents that as a suspicion to investigate. The task requires the previous quest and lists 10,000 Gold and 20,000 Exp.
Native dialogue aligned with this investigation expands the concern. Mirror Drakath declares that the invaders are from this realm. An unnamed reply reasons that Malgor must also be here and asks how he infected them; the native panel does not identify its speaker. Drakath does not know, but fears Malgor found an ally who helped him convert so many people so quickly. Who would do that, and why? These remain the characters’ conclusions and questions; the scene does not reveal the ally or demonstrate the method.
Recognize the armor
So Familiar asks for eight pieces of armor from Shadowflame Paladins. Mirror Drakath suspects he recognizes the armor but wants evidence before drawing a conclusion. His later NPC dialogue identifies the soldiers as Brightfall paladins and urges a journey to Brightfall, where his ally Gravelyn may need help. A second short native scene echoes that recognition and urgency: “We must go there, and quickly!” Neither source shows the journey being completed.
All five tasks list 10,000 Gold and 20,000 Exp. Invasion! has no prerequisite clause in its panel, while each of the following four requires the previous quest; the shared section header explicitly marks all five quests as once-only. The map’s Brightshadow access listing remains distinct from the dialogue’s proposed Brightfall destination.