Mirror Realm: Shadow Void rescue and return to Lightovia

A Rescue Beyond Time

The story first shows Mirror Lycan Queen Safiria chained in the shadow void. She has lost track of time, cannot see the presence guarding her, and wonders why it keeps her there when she could not escape even if she tried. As the Hero sleeps after a battle, Memet carries a warning from Dage the Good: the Mirror Realm and the Hero’s world are in danger. Mirror Drakath distinguishes their missing Lycan Queen from the Hero’s Vampire Queen Safiria, who has returned to life; he says the two worlds have fallen out of balance.

Gravelyn explains how they can search for her. One piece of Sepulchure’s spirit is trapped in the Doomblade; a separate piece remains in the shadows that once surrounded the Queen of Monsters and can sense Safiria’s presence. Gravelyn uses the blade to cut an orange opening from Shadowfall into the void, hoping its connection to that other shard will bring them close. She warns that the place is dangerous to the living: the longer they stay, the more it can warp their minds and bodies.

To resist the void, Gravelyn sends the Hero to collect light matter and take some every twenty minutes or so; it will slow the damage. Shadowsilk from Shadowsprites provides a cloak that helps the group blend in from a distance. Bright Oil softens the shadow into a path up to the first ledge, where the Hero clears the Shadowfiends before they can alert anyone else.

The Doomblade weakens and needs to feed on shadow energy to keep guiding the search, so the Hero defeats shadow creatures for it. Gravelyn then uses Shadow Matter and more Bright Oil to build a second bridge to the distant platform. From there the Hero finds Safiria on Screen 8.

The Damaged Shard

When the Hero reaches Safiria, she can barely remember whether she was ever somewhere else. She asks if there is anything beyond the void; the Hero tells her she is safe and promises to get her out. The Hero gathers Bright Acid and dissolves her chains. Once she is free, Safiria senses something approaching. The Hero tries to reassure her until she cries that he is here.

The Fragment of Doom appears and insists Safiria cannot leave because she is the key. The Hero realizes the supposed guide is blocking the rescue, while the Fragment repeats its warning. Safiria asks the Hero to defeat it so they can escape.

After the Fragment is defeated, the scene continues with the Hero attacking and demanding to know why it still fights for the dead Queen. The Hero lands beside Gravelyn, who confronts the confused shard. The Doomblade explains that this other part of Sepulchure’s spirit has been damaged by the Queen and the shadow void and driven insane. Declaring itself more powerful, the spirit in the blade orders them to leave.

Back in Shadowfall, the rescued Lycan Queen learns that the Vampire Queen is alive too; both versions are now in the same world, and she can feel the imbalance. She offers herself as the key to return home, as the Chronomancer once did. The Hero uses their own powers to picture Lightovia, and a portal takes the Hero and Safiria to the Mirror Realm. There they find Archmage Brentan and knights waiting: Alteon remains in the timelock, but Brentan says Alteon intends to fill the dead Queen’s power gap, using Safiria to keep the worlds out of balance.

Lightovia Fights Back

Safiria refuses to let Brentan conquer her home. Z joins her despite being a Light Slayer, explaining that he may be evil but is not a jerk and will not let Alteon’s forces harm the world he lives in. The Hero fights through the Imbalanced army, while Safiria’s Lycans are still locked in magical cages and the land itself is tainted.

To free her people, the Hero takes enchanted keys from Imbalanced Mages and opens cages on Screens 4 and 5. The Hero also cleanses six patches of darkness from the land. Safiria says she may already feel a little better, then asks the Hero to defeat ten Imbalanced Knights so Brentan will have to face them himself.

The knights draw Brentan out. In the cave, he appears enveloped in green flame and threatens Safiria, but she answers that being home and back in the light is making her stronger. The Hero defeats the Archmage. He refuses to return to Alteon defeated, calls this a temporary setback, and escapes in black flame while promising the king will have another plan and they will be back.

Z lends his aid to Lightovia, and Mirror Drakath stays to reinforce its defenses. Safiria thanks the Hero for coming, says the land was weakened in her absence, and now trusts that she has allies willing to fight beside her. Brentan has escaped and Alteon is still timelocked, so she prepares for another attack rather than claiming the conflict is over.