Shadow of War: War Training
Justitica Per Belli
Varga welcomes the Hero and Galanoth to her army’s training grounds, called Justitia Per Belli in her greeting and Justitica Per Belli in the area record. Their allies are barely holding Tyndarius’s forces back. The Hero proposes that the Elemental Champions may be the key to stopping Shadowflame, recalling how Gravelyn destroyed the minion that tried to infect her and, through that connection, heard Malgor in pain.
Galanoth questions how that could work when Elemental power seemed unable to harm Malgor. Fiamme explains that Champions are mortals, chosen by the Elemental Plane itself rather than its Avatar. That is why Galanoth remains Fire’s Champion despite Tyndarius’s position. She describes his power as Fire magic drawn straight from the Plane’s Core.
Varga adds that mortality gives the Champions Hope. In her account, Elemental beings are bound to serve their Planes, while Hope opposes a Shadowflame sustained by pain and anguish. She warns that infecting Lore’s leylines would let Malgor control the local people and reduce them to the same hopeless servitude.
The Hero says that only they and Galanoth can survive the Fire Plane to confront Tyndarius and Malgor, and that Varga’s soldiers have the experience to prepare them. Galanoth still does not fully understand his role as Champion, but promises to train as hard as he can.
Meanwhile, Elius reports that the Hero and their allies are pushing back Tyndarius’s forces. Outnumbered by the other Avatars’ Elementals, they have regrouped outside the Embersea. Tyndarius resents their intervention. Malgor says the Avatars are frightened for their own lives and promises to stop them. Asked how, he links that promise to his plan for peace throughout Lore: taking the Mana Core.
In her conversations, Varga describes a Pantheon whose members arise with major aspects of mortal existence; she says she was born with the first war. She once hated her existence, but came to see her duty as securing Justice amid war rather than starting it. Erasing the beliefs and passions that cause conflict would, she argues, leave life empty. Some of her siblings are distant, and some she hopes the Hero never meets. She also praises Elius as strong, loyal and devoted to his people, and thinks the Hero and Elius might be friends if they were not on opposing sides.
Varga’s training begins only after A Fallen Friend. In “Shadefires of War,” she asks Hero to practice against simulated enemies, with six Simulated Shadefire credits required. “Extinguish the Shadowflame” shifts to four expulsion credits earned by clicking the map’s shadow-flames; Varga’s completion text says the simulated corruption was expelled, a result of this exercise rather than a universal rule. “A Major Pain in the Neck” asks for six Simulated Major credits. Then “The Envoy of Fire” requires one Simulated Elius credit: the text identifies this as a simulation, not the real Elius. Each of the four quest panels marks its task once-only, and the later quests continue from the previous one.
The next set turns the practice toward Fire. “Putting Out Small Fires” requires six Simulated Fire credits, followed by six Simulated Elemental credits in “Element-ary.” Varga then tells Galanoth that his history with Fire is troubled and that they can only begin working through it in these few moments. “A Dragonslayer's Past” asks for ten Past Overcome credits from simulated Elementals or Fires; that count does not mean ten distinct memories or that his past is resolved. Varga calls it a brave first step. In “The Champion of Fire,” Hero faces Galanoth as the Fire Champion, with one Galanoth Defeated credit required. These are each once-only training tasks, and Varga says Galanoth still lacks confidence in his abilities.
Fire and Mana
The community replay listing places this conversation after “The Champion of Fire.” Varga asks what troubles Fiamme, who wonders whether Malgor means to infect Lore’s Mana with Shadowflame. Fiamme says that although the Elemental Planes lack nexuses and leylines of their own, they remain connected to Lore and its Mana, and she fears Malgor will use that connection.
Fiamme says safeguards are meant to prevent any Avatar from accessing the Mana. She fears Malgor will find a way through them, pointing to his earlier theft of her powers. Varga takes that concern as a reason to accelerate training and says they must keep Malgor from reaching the Mana Core.
Tyndarius is alarmed when Malgor says every Elemental Plane can reach the Core by digging deep enough and that he is doing exactly that. When Tyndarius asks what will happen to his own men, Malgor says they are already empowered by Shadowflame, then claims every living thing is tied to the Core and would fall in line if Shadowflame gained hold of it. He offers Tyndarius anything he wants on one condition: “You must maintain peace.” These are Malgor’s claims and offer; the exchange does not establish that he has reached or taken control of the Core.
Tyndarius asks why Malgor cares about peace after causing so much conflict. Malgor answers with a personal account: he says he has lived countless lives, remembers everyone he could not save, and hears their screams. He says he wants the world to be silent and will accept causing some pain for what he calls an eternity of peace. He dismisses the villain label and calls himself a hero; those remain his own explanations and self-description.
Varga next has Hero train with the Warfury forces. “March of the Warfury” requires ten Soldiers Faced credits from Warfury Soldiers, whom she says have often faced Malgor’s forces. “Elite It to Beat It” follows with ten Elite Warfuries Defeated credits. Varga’s completion text moves from withstanding her Soldiers to asking whether Hero can handle her Elites, then says she wants to see something for herself. Both panels mark their tasks once-only and require the preceding quest.
Facing Varga
The community replay entry places Varga’s challenge after “Elite It to Beat It.” She praises the two challengers for reaching the summit and passing the trials, then announces that she will be their final opponent. The community transcript assigns the puzzled question about whether she can fight to Hero; the native panel leaves that question unnamed. Varga answers that she cannot fight in the material plane but is solid here. Before the trial, Galanoth says he feels ten times stronger and can feel his Champion powers coursing through him.
Varga says that if the two can best the Goddess of War, there will be no opponent they cannot defeat, then tells them to show her what they have. Her boast is conditional; the supplied scene ends before any contest or outcome is established.
Galanoth’s final War Training quest is “The Goddess of War,” listed as requiring completion of “Elite It to Beat It” and marked once-only in his shared quest header. Galanoth agrees to face Varga and put the lessons to use. The required objective is one Varga Defeated credit, and the quest’s completion line reads, “We've done it!”
A True God
Varga praises their progress, explaining that her domain strengthens the results of training. Galanoth says he finally understands his power, has made peace with the Fire within him, and vows to use it for Justice. The Hero feels stronger but still cannot feel the special Time powers Varga mentioned. Varga admits she was unsure the training would restore their Eternal Dragon powers, though she suggests they may have regained more than they realize.
Fiamme urgently summons them back to Lore for the Avatars, breaking off as she mentions Tyndarius. A caption shifts the account to “A Few Moments Earlier.” Elius reports that too many Elementals stand between their army and the Embersea. He urges retreat, care for the injured and settlement in lands already conquered. Tyndarius refuses to be denied the home he promised his people; Elius argues that they can make a home elsewhere and should end the fighting. The native film says “I will not be denied the Embersea,” where the community transcript prints “now.”
Tyndarius orders Elius to withdraw the troops south, away from the Icewing Army, and says he will relocate his Elementals north as a distraction. Elius protests that innocent people will die and that reclaiming the Embersea cannot justify this method. Tyndarius threatens that their own troops will burn too if they do not withdraw. Elius answers that he understands.
Malgor challenges Tyndarius’s plan. He argues that they have little chance of losing while both remain in the Fire Plane, warns that Tyndarius could ruin their position, and tells him not to make Malgor regret making him Fire Avatar. Tyndarius insists on reclaiming his home. Malgor curses him and threatens to slaughter him if the Hero does not kill him first.
The community account next places Elius at Icestormarena. A huge fireball appears above armed figures in the snow as an Icewing Grunt calls for retreat; Elius has only an ellipsis. Tyndarius addresses the Avatars, accusing them of wasting their power. He boasts that a true god answers his people’s prayers by turning their enemies to ash regardless of cost, claims that Lore buckles under his power, and threatens to take all of it from them.
After the final trial, Varga warns that an Avatar on Lore could break the planet apart and urges them to stop him. Galanoth fears Tyndarius will destroy both his own home and his troops, and vows to act as Fire’s Champion. The quest list separately offers optional “Warfury Training” after “The Goddess of War”: thirty training credits from Warfury Soldiers, Elites or Varga earn one Warfury Emblem, 2,000 Gold and 5,000 experience. Varga invites another fight, but the listed text does not specify whether the quest repeats.