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Drakath's Origin

The exiled heir of Greenguard pursues his lost throne through banditry, service to Sepulchure, and the Queen of Monsters' offer of Chaos.

Beside the Chaos Gate, Drakath tells you of the throne he lost. Much later, Bill's journal reveals that Ophelia was his mother and that the court mages used her as a living vessel for the Queen of Monsters, seeking to create a Champion directly connected to her.

In Drakath's telling, his father united the world's monsters and enslaved its humans until Alteon led a peasant rebellion against Dreadhaven. Condemning the uprising for robbing him of his throne, Drakath takes you back through a history you revisit as young Alden and later as Victoria.

As Alteon approaches the throne room, Drakath's father gives him a necklace containing an evil eye. Drakath remembers him wearing it for as long as he had known him, but admits that he did not understand what it was.

The rebels make Alteon king, and he spares Drakath so that a child will not suffer for the tyrant's crimes. Drakath dismisses that mercy as weakness, forming the Darkwolf Bandits to kill Alteon and reclaim the throne.

The next part of the memory places you in Victoria's role, facing Drakath outside his wooden bandit fort in Oaklore Forest as the heir of the new royal family confronts the dispossessed prince.

Beneath their threats, Drakath imagines Victoria ruling beside him, while she wonders whether he could change. Each announces a decision to spare the other, and although they threaten a fight to the death next time, both let slip that they hope to meet again.

Drakath tells you that he later allied himself with Sepulchure, giving the DoomKnight a useful general while pursuing another route to the power he still wanted for himself.

Sepulchure credits Drakath with reuniting forces once loyal to his father: Noxus and his necromancy, Xan's fire legions, Sek Duat, ninjas and pirates. Noxus's work also raised the dragon skeleton that became the flying fortress.

Ordered by Sepulchure to gather the Eight Elemental Orbs, Drakath claims he collected them despite opposition from the land's heroes and a troublesome Dragonlord.

With the Orbs gathered, Sepulchure prepares to claim the world for Darkness, while Robina hopes Drakath will do the right thing. Drakath strikes Sepulchure with the DoomKnight's own sword, but immediately declares that he wants the throne and the world for himself.

Drakath takes the Orbs' power and becomes Dragon Drakath, but when his recollection resumes, he is lying on the ground, dying. The eye in his inherited necklace opens and brings him into contact with the Queen of All Monsters.

He says her presence consumed his mind and became part of him, then wonders whether she had always been there. She saves him and grants extraordinary power in exchange for her freedom, answering only with laughter when he asks how to release her.

Drakath emerges transformed, with a new sword and the power to create Chaos Lords, each of whom he says makes him stronger. While Alteon and Sepulchure prepare their war, he waits for the chance to humiliate them both.

Chaos Avenger in an Alternate Timeline

In Class Hall D, the Chaos Avenger Trainer called You and Me greets you as a counterpart whose path separated from theirs at a fork in fate. They describe another timeline in which your other self took Drakath's Chaos Amulet and embraced his power. Raising a greatsword, that Hero saved Lore and gave the world a new form. This is the history the trainer offers from another time and space, separate from your own struggle against the Chaos Lords.

The change did not stop with Lore. In the trainer's account, Time and Space blended together and a sea of Chaos spread across the universe. Every desire was fulfilled, but every nightmare became real as well. The trainer celebrates a world in which further thought is unnecessary, treating that surrender as part of the promise.

They offer to teach you to become a Chaos Avenger and suggest that you might eventually seek a Chaos Amulet yourself. For the training, they direct you to the Inn at the Edge of Time and a pocket of space where a version of Drakath stands at the height of his power (it leads you to /championdrakath), with another version of you offering the necessary quests. The invitation opens a possible path to that power without making your counterpart's transformation the fate of your own Lore.