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Khasaanda and Bloodtusk Ravine

Chaos exploits the feud between Horcs and Trolls, while Khasaanda's ignored visions and her family's losses reshape the struggle for Bloodtusk.

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The Horcs and Trolls of Bloodtusk

The Horcs of K'Thurr and the Trolls of Arashtii share Bloodtusk Ravine, but centuries of grievance divide them. The Horcs prize their independence and bond with the mountain, while the Trolls value art, history and learning. Neither will risk the other gaining a Chaos Lord's power, and the Chaos Twins exploit that fear to turn them against one another.

You can approach either people to prepare a summons for the Twin Watchers. Druuz and Rawg each demand that you first wash away the other tribe's supposed smell. With the Trolls, you repair Sokrakiis's eclipse predictor and prepare a ritual mirror; with the Horcs, you follow Zot's mountain lore and make a protective bundle. Both bring you before She Who Answers, the Oracle respected by both peoples, before you complete the chosen ritual with a statue or totem.

During the eclipse, you summon Xing and Xang for five truthful answers, only to spend the first two confirming the rules and asking to start again. With your third question, you ask why Good and Evil now serve Chaos together, learning that Drakath exchanged Lore's good Xang for her evil Mirror counterpart and left two Evil Twins here, with two Good counterparts across the mirror.

When you ask which tribe will supply the next Chaos Lord, the Twins reveal that Drakath has already chosen and is using the rivalry to keep both peoples frightened and obedient. Your startled response uses the last question before you can ask how to defeat him, leaving the Twins to depart confident that neither tribe will believe you.

War follows, bringing you against a monstrously Chaorrupted Troll who, on the Troll side, is carried home by Druuz and revealed as Antiphuus, younger brother of Krellenos and Khasaanda. Sokrakiis acknowledges that you prevented further suffering, but grief turns the village against the Horcs. On the Horc side, you send Rawg to warn his people, where he and Tlax demand retaliation while Zot questions whether the Trolls are responsible and Kagg urges endurance.

The Alliance Occupation and Krellenos

Alteon and Gravelyn send Generals Cynari and Tibias to contain the threat, but their Alliance army imposes martial law, restricts movement and gatherings, and demands weapons from tribes already afraid of being left defenseless against their neighbors. The generals want your help in securing obedience; instead, you challenge their approach and seek another answer.

Missing ore and signs of Chaorruption beneath the sacred temple give each elder what he considers proof against the other people, although the memories you recover identify no clear culprit. Encouraged by the Twins, their meeting with the Alliance becomes a battle, uniting Horcs and Trolls against the occupying army.

Inside Alliance headquarters, you recover evidence of Chaos with unexpected help from a Horc warrior and a Troll mage, then fight through Chaorrupted soldiers to defeat both generals. Rather than prolong the bloodshed, you urge the tribes to let the remaining army retreat.

Victory over the occupiers leaves the tribes' feud unresolved until Chaorruption begins appearing among both peoples. Kagg and Sokrakiis finally meet to consider whether corrupting the missing Arashtite Ore, to which they share a bond, may be corrupting them all.

Krellenos reveals himself as the Chaos Lord and turns his power against Khasaanda, boasting of his plan to combine Horc strength, Troll magic and his own prophetic sight through the ore. Behind his friendly manner and reassuring predictions, he has concealed a betrayal that already cost his younger brother's life.

You pursue Krellenos into the temple with allies from both peoples, cleansing their guardian spirits and reopening the path to its heart, where he prepares to tap its power through the Sh'karr Needle. Khasaanda confronts him with a vision of intertwined tribes, fallen rulers and a woman left standing alone, then Kagg and Sokrakiis attack together at your signal. Krellenos survives and continues strengthening a creature for Chaos, but the elders call for unity, refusing to lay his crimes at the feet of every Troll.

Khasaanda and the Dream Nexus

After the Twins seize the retreating generals and their soldiers for Krellenos, you search the Ore Caverns for them and the last unspoiled Arashtite. There he reveals his plan to kill the Alliance leaders and blame you, using Bloodtusk's rebellion to make the accusation believable before leaving them to his serpentress Chaos Beast, Gruaige Baas.

You fight to save the generals, incapacitating Chaorrupted soldiers rather than killing people who may still be cured. With Gruaige Baas defeated, Khasaanda confronts her brother over Antiphuus and the future he betrayed, drawing his Chaos into herself through their bond. She restrains you, demands a soldier's sword and kills Krellenos, claiming his power as her own.

Khasaanda demands answers from Drakath, who agrees to meet her as a Chaos Lord. She orders the generals released and tells you to follow her to confront the source of the corruption. She Who Answers accompanies you, having asked the elders to prepare for possible retaliation.

In the Dream Nexus, you and the Oracle prepare a route home and clear the way to the central island, where Drakath claims that he always intended Krellenos's corruption to reach Khasaanda through their bond. Her killing her brother surprised him, but her attack does not stop him: he overpowers and binds her, then leaves you to decide what to do with the captive Chaos Lord.

Whether you refuse to kill a defenseless opponent or insist that a Chaos Lord cannot threaten Lore, you cut Khasaanda free before fighting her. She survives and still means to hunt Drakath, giving you an advantage if he believes her dead. With the Oracle's encouragement, she leaves to pursue him as you accept the chance to turn Chaos against Chaos.

At the crossroads, She Who Answers reveals that she carries both Horc and Troll blood, as the Oracles before her did, and the elders agree to share their peoples' knowledge in seeking a cure for the corrupted Arashtite. Druuz and Rawg leave together to become Khasaanda's shield-brothers, while a light remains where she once stood in memory of the child she was and in hope of her return.