Browse chapters
- Book I: The 13 Lords of Chaos
- 1. Prologue and Escherion
- 2. Battleon and the Chaos Twins
- 3. Vath and Dwarfhold
- 4. Kitsune and Yokai Island
- 5. Wolfwing and Darkovia
- 6. Kimberly and Mythsong
- 7. Ledgermayne and Arcangrove
- 8. Tibicenas and the Sandsea
- 9. Khasaanda and Bloodtusk Ravine
- 10. Iadoa and the Chronospan
- 11. Lionfang and Thunderfang Spire
- 12. Xiang and the Mirror Realm
- 13. King Alteon and Swordhaven
- 14. Mount Doomskull and the Chaos Finale
Battleon and the Chaos Twins
Xing and Xang turn their rivalry toward Chaos, while Battleon's defenders attempt an extraordinary escape from the falling meteorites threatening the town.
Xing and Xang first approach you with opposing counsel about Good and Evil, but Drakath sees another use for their orderly rivalry when they come to him. He chooses them for Chaos, and soon both are advising him on how to destroy Battleon.
The twins suggest meteorites, leaving Battleon's defenders one week to save the town without scattering the destruction across other settlements.
Twilly proposes moving Battleon, crediting you with an idea that the group eventually accepts after considering Cysero's less practical suggestions. They settle on teleportation, with Mercuria levitating the town, Warlic moving it and Nythera choosing a site in Greenguard, although the spell will need more magic than they possess alone.
You gather Flux and recruit more magic users while Cysero prepares an enormous pillow at the intended landing site. When Drakath learns the plan, he accelerates the meteorites, giving the casters even less time to finish.
The first spell saves Battleon from the strike, but a tremor interrupts the celebration when a meteorite hits Cysero's pillow in Greenguard. The town must have landed elsewhere, and you discover it balanced on a mountain near Shadowfall, with only enough Flux for one more safe attempt.
While the casters prepare the second move, you help keep Battleon balanced by shifting to the opposite pads whenever it tilts; anyone who falls may have to pass Shadowscythe forces to reach the return teleporters. The town begins sliding toward Gravelyn's fortress, only to vanish just in time and reach Greenguard safely.