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The Eternal Dragon, Malgor and the Three Masks

Lore's unstable Mana Core links the Hero's forgotten identity to Malgor's repeated attempts to save the world and the displaced gods of the Old Worlds' Order.

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The Mana Crisis brings you face to face with Malgor and the former gods whose worlds you merged. At the Core, you discover what they have been holding together and what your forgotten past has left behind.

The Fused Timelines

As the Eternal Dragon of Time, you merged earlier timelines into Lore's present universe. The Order says the fusion displaced its former creators and destroyers, although you did not intend to take their titles. Mana and unfulfilled fates accumulated in the Core, which the displaced gods now hold stable. At Termina Temple, the merger is described as combining four timelines (AdventureQuest, DragonFable, MechQuest and a Proto-AQW timeline).

You reach Swordhaven as an adventurer, unaware of that history. During the Chaos finale, you learn that you are the Eternal Dragon of Time.

Malgor, the First Speaker

Born from your despair, Malgor begins as the First Speaker, wanting to become your hero and bring you back. Across failed cycles, his efforts to save Lore turn into a conviction that suffering can end only if people lose the freedom to hurt one another, with Shadowflame becoming his means of forcing that peace.

The Deadlines reveal different cycles of the Queen's death, leading to your confrontation with Malgor in the Mana Cradle as he tries to destroy Einsof and end existence. Responding to his anguish, Einsof gives him the Mainyu form he could have grown into had you raised him as a demigod, but that glimpse of a lost possibility does not cure his despair. After defeating him, you offer a stable loop and, with his agreement, send him back to the state before he killed the Queen. Destroying him instead leaves no one to kill her in that cycle and collapses the timeline.

The Three Masks of the Old Worlds' Order

The Three Masks represent the Old Worlds' Order, a group of displaced gods working to contain the Core. Infamy's appetite for recognition recalls the id, the instinctive part of Freud's model of the psyche that seeks immediate satisfaction of desires; the Law's prohibitions suggest the superego, which imposes moral rules and ideals; and Tranquility's mediation resembles the ego, which balances desire and conscience against the demands of reality.

The Mask of Tranquility (Lorithia)

Sharing responsibility for containing the Core, Tranquility allows your final confrontation with Malgor to become a test of your judgment, then supports the Order's decision not to Silence you. She also apologizes to Tara without preventing Einsof's renewed confinement.

The Mask of the Law (Aequilibria)

The Law treats unstable power as a threat to existence and insists that your intentions do not excuse the consequences. It threatens Silencing and restricts your use of universe-altering abilities. Its bargain with Varga promises her the right to write law. Later, its purge of anomalies reaches Lady Celestia and threatens people, places, and souls across Lore.

The Mask of Infamy (Lord Valoth)

Infamy claims the glory of the old worlds and resents being left to contain the merger's consequences, belittling Gravelyn and the Shadowscythe even as her refusal to surrender draws its approval. Later, it calls the Mysterious Stranger one of its own and claims to be its Master, only for the Stranger to reject it as an impostor.

Malgor's attempt to enter the Core disrupts the Order's concentration, allowing its instability to reach Lore as Mana Affliction. The Law and Infamy threaten to Silence you and take your titles; Gravelyn, Drakath, and Tara fight beside you rather than accept that judgment. Their resistance gives you a chance to confront Malgor, but leaves Gravelyn and Drakath badly injured.