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The Silent Sentinels and Jus Divinum

A mission at Guardian Tower exposes corruption within its ranks and introduces two secretive organizations with competing claims on the Hero's allegiance.

At Guardian Tower, Sloan asks you to recover venom from the Greenguard Basilisk, claiming it might restore Guardians turned to stone by the creature. When you return, he admits that there are no petrified Guardians. The errand was a test of whether you would help them, and your annoyance at having your time wasted prompts him to introduce himself properly: Agent Sloan, a member of the Silent Sentinels.

For centuries, this secret order has watched the Guardians from within, protecting Lore from the misuse of their power. Sloan cares less about whether you serve Good or Evil than whether you will help. Shipments of food, weapons and armor are disappearing after reaching the tower, suggesting that a traitor is supplying another army. You recognize the greater danger: a route that carries supplies out unnoticed could also bring enemies inside.

The Sentinels work in separate cells to conceal their identities, leaving Sloan unable to investigate openly. Interviews with the troops point toward Guardian Baxter, who has already vanished. Following their recollections of the storage rooms and hanging swords, you find instructions for activating the tower's teleporter. A rare Spider Gem opens the route to a cavern, where you capture Strange Knights for questioning.

When the prisoners refuse to speak, you confront one in a hidden part of the tower and threaten to make it crumble under interrogation. Its helmet comes off, revealing that there is nobody inside. Runes line the hollow armor, which Sloan identifies as a magical golem, a useful soldier for masters who do not want their servants naming them. While the Sentinels examine it, you recover the stolen supplies, bringing back more than Sloan expected. The knights' markings give their employers a name: Jus Divinum.

You defeat Baxter and bring him before Sloan alive, but the captured Guardian refuses to identify his masters. Your guesses of Drakath, Lionfang and Noxus are all wrong, he says, and Jus Divinum is beyond your reach. He calls you, himself and even the Silent Sentinels pawns in a greater game. Hearing him name the secret order unsettles you; Sloan argues that knowing about Jus Divinum puts them on equal footing, but Baxter mocks the reassurance.

With Baxter in custody and the supply leak closed, Sloan says the Sentinels are already investigating Jus Divinum. Back at the tower, a magical note visible only to you thanks you for uncovering Jus Divinum and announces your membership in the Silent Sentinels. The identities behind Baxter's warning remain unknown.

Jus Divinum at SkyTower

At SkyTower, a Mysterious Visitor identifies himself as a Jus Divinum Messenger and offers you work. He wants fallen Jus Divinum soldiers' weapons destroyed so enemies cannot trace them, and seeks intelligence on the Silent Sentinels, whom he openly names as an enemy.

The messenger's promised rewards place an invitation from Jus Divinum alongside the membership Sloan has granted you. His commissions reveal the group's hostility toward the Sentinels without naming its leaders or explaining the greater plans Baxter claimed to serve.