The Unsung Necropolis
- Companion Sagas
- 1. Skyguard and Chaosguard
- 2. Aboard Hyperium
- 3. Etherstorm and Dragonhame
- 4. Doomwood
- 5. Ravenloss
- 6. Safiria’s Return
- 7. The Silent Sentinels and Jus Divinum
- 8. Throne of Darkness
- 9. The Seraphic War
- 10. The Seven Deadly Dragons
- 11. Children of the Bright One
- 12. Darkon's Elegy
- 13. The Astral Empyrean
- 14. Atlas and the Legion Tournament
- 15. A Goldfish Named Elodea
- 16. The Unsung Necropolis
- 17. Hollowborn
Something possesses Victoria at Frostval. The search for her takes the Hero to a Dragon Necropolis whose story has been erased.
At Lord Henry's Frostval Gala in Castle Whistler, anonymous gifts addressed to Tara prompt a search and evacuation. A voice calling itself Blank Reflection begins narrating your actions, saying its own story has ended and that it has returned to help with this fable and see old friends. Celestia recognizes the Dragonlord who once traveled beside a dragon, and accepts a reunion she will forget. As your friends search the castle, the narrator's help becomes intrusive. When Serenity questions the gaps in her memory and struggles to recall a noble house's name, it invents a smell of burning food to divert her to the kitchens.
The crown Noxus and Sally have unknowingly brought into the castle contains the Unsung, a Doom Spirit that, according to Blank Reflection, resents a history overwritten by the timeline fusion and has prepared to strike at you. It takes Victoria as its host. Her cursed arrows turn their victims into Unsung Knights. Galanoth survives because his burning blood destroys the arrows before they reach his heart. You fight toward the eastern balcony, but the narrator's promised rescue does not come true, and after the battle the Unsung Queen vanishes into shadow with Victoria.
Lord Granville claims Victoria acted willingly, leaving Tara and her allies to defend the Queen's name while you pursue her. Serenity recognizes the Dragon Necropolis and insists on guiding you and Galanoth despite the narrator's fear for her. Blank Reflection forces information into Noxus's mind to help locate it, leaving him ill when you arrive. Inside, its attempt to make the unstable tomb safe also takes a physical toll. The voice remembers its lost dragon companion and a former partner, the Angel of Azaveyr, but cannot tell you every connection between those memories and this place.
To open the central gate, you put the Dracoliches Blain and Sole to rest and release the souls anchoring its seal. The Architect's Journals describe Baron Schaefer's collection of undead Dragon trophies, his plan to bind Dekanor at its center, and the unnamed white-haired woman with a winged birthmark who helped him hunt. Schaefer's family name is obscured. Galanoth suspects the Drakath dynasty tried to erase it, though its connection to Castle Tyrargo remains unsettled. Meanwhile, Serenity reports being stabbed from behind with a green arrow, a wound that healed for reasons she does not understand when she entered the Necropolis. She wants to face her forgotten past with her friends, rather than keep being protected from it.
Victoria is no longer under the Unsung's control when the party regroups inside the Necropolis. Serenity stays with her while she recovers, and you hold off the spirit's warriors. Blank Reflection admits that trying to keep Serenity out of danger had only left her more exposed.
With the gate unsealed, you confront the Unsung in its own form while Galanoth and Victoria prepare to pull back the curtains and expose it to the light. You defeat it, but where it goes afterward remains unknown.
Blank Reflection prepares to leave too, but first tells Serenity that she has a brother, whom she recalls as a baby who punched walls when denied cupcakes. Then the reflection clears and the voices in your memory begin to blend, leaving the reunion behind as you return to Frostval.