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Ledgermayne and Arcangrove

A being of living magic defies both Arcangrove's magi and Drakath. Rebuilding the Supreme Arcane Staff offers a way to confront it.

Ledgermayne and the Supreme Arcane Staff

With Arcangrove's magi losing control of familiar forces, Rayst sends you to the Tower of Magic's Observatory and its portal to the para-elemental plane. Ledgermayne appears there to name itself a Chaos Lord, letting your weapon pass harmlessly through its body of living magic before closing the way into its realm. You must find another means of confronting an enemy ordinary weapons cannot harm.

Rayst identifies a possible answer in the Supreme Arcane Staff, a weapon that turns magical energy back upon itself. Its creators divided it into four guarded parts because of its danger, but reuniting them may give you a way to fight Ledgermayne.

Before pursuing the staff, you help Ewa restore the Cloister and the LifeRoot that powers the portal, driving off the creatures draining its magic and defeating the former druid Wendigo. As the tree recovers its balance, the route opens again.

After you help the Mudluks and pass Tiger Leech's guard, Paddylump entrusts you with the Rod of Defiance on the understanding that their treasured relic will be returned when the danger ends. Elsewhere, Ledgermayne challenges Drakath's authority, reminding him that even Chaos magic is magic and falls within its power to control.

The search for the staff takes you to the Natatorium, where protecting Nisse's sanctuary and defeating Nessie wins the Runes of Riparian. The guardian pursues you until Drakath unexpectedly intervenes against it, allowing you to escape. In ruined Great Gilead, Umbra requires lessons in the four elements before you can face its guardian. With those lessons complete, you defeat the Mana Elemental and claim the Wrap of Gilead.

Felsic tests you before allowing you to seek Mount Mafic's Chaos Focus Gem, and defeating the Mafic Dragon finally brings it within reach. Ledgermayne intervenes to shatter it, but you gather the pieces rather than abandon the unfinished staff.

You enter the para-elemental plane with Rayst and gather Astral Orbs from the earlier guardians as Ledgermayne awakens the Mana Golem to drain Lore's magic. It intends to seal the plane away from its users, accepting that life dependent on magic will die, and closing one portal cannot stop the drain. You must defeat the Golem itself.

The Mana Golem falls, but Ledgermayne still considers your resistance futile with the Focus Gem broken. You can fight it in this realm, yet the staff remains incomplete until Drakath intervenes at the decisive moment.

Drakath channels his Chaos power through the staff in place of the missing Gem, returning Ledgermayne to raw mana with the weapon it would never have allowed him to assemble himself. He has made use of your attempt to defeat it, but with magic beginning to equalize between the planes, Rayst promises the magi's support when the time comes to confront Drakath.