Browse chapters
- Book I: The 13 Lords of Chaos
- 1. Prologue and Escherion
- 2. Battleon and the Chaos Twins
- 3. Vath and Dwarfhold
- 4. Kitsune and Yokai Island
- 5. Wolfwing and Darkovia
- 6. Kimberly and Mythsong
- 7. Ledgermayne and Arcangrove
- 8. Tibicenas and the Sandsea
- 9. Khasaanda and Bloodtusk Ravine
- 10. Iadoa and the Chronospan
- 11. Lionfang and Thunderfang Spire
- 12. Xiang and the Mirror Realm
- 13. King Alteon and Swordhaven
- 14. Mount Doomskull and the Chaos Finale
Wolfwing and Darkovia
The vampire-Lycan war conceals Wolfwing's growing Werepyre army. Investigating its origins exposes the rejection and bargains behind his pursuit of Chaos.
Vampires and Lycans
Darkovia's vampire-Lycan war continues while another enemy gathers strength, yet Vannier and Warclaw each blame the other's people when you reach the graveyard. Investigating with Red Hunting Hood and Shadowslayer Z leads you to the Lich of the Stone, whose Necrompendium offers an account of the creature recruiting both vampires and Lycans.
Z tells you of a man bitten by a werewolf and then by Safiria before his first transformation was complete, leaving him a Werepyre rejected by both peoples. Now Wolfwing can turn vampires and Lycans into more of his kind, and Z suspects Drakath's involvement. Neither ruler trusts the Shadowslayer, so she asks you to bring them together before their war gives Wolfwing the chance to act.
Helping defend Safiria's people earns you the chance to explain how Wolfwing is using corrupted attackers to keep her occupied. She allows you through her territory, but will not abandon the war with the Lycans or commit her army to your cause.
At Lycan Ridge, Constantin defeats the old Werewolf King and becomes Alpha, arguing that Wolfwing is now the urgent threat even as the vampire war keeps him from sending help. He recalls a legend in which Wolf and Bat shared an origin, before the peoples descended from them became enemies.
Once you have helped his people and defeated Sanguine, the Chaos Vampire general, Constantin shares his scouts' discovery that Wolfwing's followers have captured a dragon and taken it toward his lair. Neither of you knows what he intends to do with it, while the continuing war still keeps both rulers from acting.
The Mystic Wolf Moon and the Dracowerepyre
The Lycans win the struggle for the Valley of Death, but you must still confront Safiria's champion Edvard, whose sparkling appearance and complaints about a lover who left him for a werewolf conceal a bargain with Wolfwing. In exchange for Chaos power, he intends to kill Safiria and blame the Lycans. You defeat him and, although he escapes as a bat, take the truth to both rulers.
Admitting that pride blinded her, Safiria provisionally yields the Valley to Constantin and agrees to a truce against the Werepyres. Z warns how urgently they must use it: under the Mystic Wolf Moon, Wolfwing plans to turn the captured dragon into a Dracowerepyre.
You recover the key and password to Wolfwing's cave so Z can open the way, but the Mystic Wolf Moon has arrived by the time you reach him. Boasting that the rivals' hatred made his work possible, Wolfwing bites the captive dragon and transforms it into the Dracowerepyre, winning Drakath's approval for his new Chaos Beast.
After defeating the Dracowerepyre, you gather Safiria and Constantin while Z scouts ahead for the confrontation with Wolfwing. He tells you that a world of Werepyres would leave nobody to reject him, then expands his plan to all Lore when you point out the other peoples his new family would still exclude. Once you defeat him, you may offer him acceptance within the Alliance or insist that the threat must end.
Before either choice can be resolved, Z shoots Wolfwing and reduces him to dust, crediting the united vampire and Lycan forces with keeping his army occupied. You mourn someone whose wish not to be alone has ended this way, even as Z sees the danger removed. Under the moonlight, two eyes glow in the dust.