Iadoa and the Chronospan
- Book I: The 13 Lords of Chaos
- 1. Prologue and Escherion
- 2. Battleon and the Chaos Twins
- 3. Vath and Dwarfhold
- 4. Kitsune and Yokai Island
- 5. Wolfwing and Darkovia
- 6. Kimberly and Mythsong
- 7. Ledgermayne and Arcangrove
- 8. Tibicenas and the Sandsea
- 9. Khasaanda and Bloodtusk Ravine
- 10. Iadoa and the Chronospan
- 11. Lionfang and Thunderfang Spire
- 12. Xiang and the Mirror Realm
- 13. King Alteon and Swordhaven
- 14. Mount Doomskull and the Chaos Finale
A chronomancer fighting his own corruption teaches the Hero through reconstructed worlds, possible futures, and golems beginning to question the lives he gave them.
Iadoa and the Time Void
The Span is built from memories and inhabited by familiar faces, including a golem Warlic who guides you through an unseen master's lessons. He introduces versions of Lore shaped by mecha, dragons and elemental struggles, then sends you into their reconstructions to gather the golems' accounts. Among these lessons is a possible future in which Drakath's gate stands open, Alteon is dead and Queen Brittany rules Swordhaven.
Iadoa is the unseen teacher, using what freedom he has left as a Chaos Lord to prepare you for Drakath. If you met him during the New Year's crisis, he explains that his attack was a test Lim understood; otherwise, he tells you he has been watching your lessons. Chaos is changing his body and will, and he warns that he will eventually try to kill you, but while he can still choose, he chooses to teach.
Warlic brings you to Vaxt Ahas, the Unending, a celestial serpent whose body circles back on itself. By tending its afflictions, recovering what was stolen, restoring its exaglasses and exchanging blood and blows with one of its children, you earn recognition as someone who belongs in the Time Void and can witness the Beginning.
The Golems and the Sands of Time
Iadoa's lesson shows a world you were not there to defend, where Sepulchure has won and Galanoth has lost his home, family and friends. Following ancient lore, the Dragonslayer confronts the Eternal Dragon of Time, who knows why he has come and what changing that fate will require.
In this vision, the Dragon's death breaks three hourglasses within its heart, mingling their sands and remaking the world. Iadoa says you, Drakath and Drakath's Master were born in that reformation, while explaining that the other Lores still exist and your own world existed before the cataclysm changed it.
In the AdventureQuest reconstruction, golem instructors teach you to unite unlikely allies, balance the elements, protect others and persist through betrayal. Defeating Carnax, the first proto-beast, does not halt Iadoa's failing control, although your willingness to stay briefly steadies him before the next lesson.
The DragonFable reconstruction has begun developing paths Iadoa neither designed nor can control, but you continue through its lessons in persistence and defending a home to defeat Fluffy. Iadoa then explains that each proto-beast carries part of the Chaos Beast you are helping summon, and that his constructs draw on the hourglass sands. Before he can finish explaining their nature, Chaos overwhelms him and he calls for help.
As Chaos attacks Iadoa's will and breaks his control over the golems, their newfound freedom exposes conflicting wishes: Warlic chooses to help his creator, while others look for different futures. Ultra Vultragon wants a former existence restored, Drakonnan sees a chance for a new life, and Lucretia demands the life she believes was taken from her. The Twins exploit those desires to turn Iadoa's collapse into rebellion.
After the fighting, Lucretia attacks you, but the Twins intervene: their Master still needs you alive. Warlic rejects the claim that Iadoa willingly serves Drakath. You gather fragments of the teacher's will and sanity for a restoration spell, then enter the MechQuest reconstruction, uncertain whether the attempt has worked.
The final instructors teach you to examine allies' motives, prepare, understand your enemy and resist letting others dictate your choices. A lecture orb connects Drakath's path to an amulet and an observer watching since the cataclysm. After you defeat Dragonoid, Starstorm senses Iadoa's mind restored, although you question what achieved it. Warlic warns that the three proto-beasts' defeat has spilled the sands of Time and awakened the true Beast.
Kathool and the Metafold
Kathool has fed on Iadoa's growing insanity, accepting the Chaos that enters its power with a confidence that it will outlast the corruption. While Iadoa retreats beyond its whispers, Ash volunteers to help you with whatever power Warlic can spare from the sands. You defeat the Beast, but it withdraws promising another encounter.
At the Metafold, you face Iadoa in battle and discover that your opponent is no golem substitute. When Lucretia attacks again, he warns how close she came to harming either of you before destroying her body to deny the Twins its use. They answer that resisting Chaos has not stopped him from causing it.
You refuse to kill your teacher, ally and friend, moving Iadoa with your friendship even as he insists that the confrontation must continue if you are to survive. When he attacks, you block and throw your weapon, ending the exchange in a flash that leaves him gone.
Warlic is angry and you regret what happened, although the Twins suggest a Chronomancer's disappearance need not be permanent. Before Warlic can reveal your true identity, an earlier Iadoa interrupts, not yet fully corrupted but unable to leave the Time Void without endangering your future. The answer must wait.
Lucretia's inn stands empty when you return to the Span, but Starstorm tells you that the sands animating the surviving golems will last as long as Time. Iadoa wanted his creations to be free, and they can now choose lives beyond the lessons he made them to teach.