The Thirteenth Chaos Lord
- Book I: The 13 Lords of Chaos
- 1. The First Chaos Lord
- 2. Battleon Takes Flight
- 3. Dwarfhold Under Vath
- 4. The DragonKoi Tournament
- 5. Wolfwing’s Werepyres
- 6. The Chaos Tune
- 7. Arcangrove’s Living Magic
- 8. The Djinn of the Sandsea
- 9. Khasaanda’s Warning
- 10. Lessons in the Chronospan
- 11. The Golden Onslaught
- 12. The Stolen Celestial Egg
- 13. The Fall of King Alteon
- 14. The Thirteenth Chaos Lord
The final confrontation with Drakath reveals the thirteenth Chaos Lord and the Hero's forgotten identity as the Queen of Monsters' release approaches.
The Thirteenth Chaos Lord
With twelve Chaos Lords fallen, Drakath summons you to Mount Doomskull, and Maya trusts you to uncover the last Lord and keep Lore safe. You climb toward him recalling the campaigns that brought you here.
You remember Gravelyn taking power after her father's destruction and the invasions whose consequences remain in Chiral Valley, Dwarfhold and Yokai. Darkovia is still divided, Mythsong's peace is uneasy, and the desert carries Tibicenas's scars, while your memories of Arcangrove leave open the possibility that magic itself has changed. Bloodtusk has found cooperation without a cure, the Span's golems face freedom and loss, and Thunderforge mourns. Beyond the Mirror Realm's unsettled balance, Swordhaven still disputes its crown. In Doomwood, you learned that Artix is the Champion of Darkness and Gravelyn the Champion of Light. Elsewhere, Drakath raised Desoloth as Desolich, binding the elemental dragon with Chaos to serve as his mount.
At the Chaos Portal, Drakath insists that you have arrived too soon, with only twelve Lords defeated where there should be thirteen. You mean to stop him before the last rune matters, but he dismisses the challenge with a promise that you will learn the final Lord's identity before you die.
Drakath defeats you and describes his final Lord's task: attack Lore, kill its heroes, summon a Beast and light the last rune. He toys with Artix's and Dage's names before naming you, the defender who fought the other Chaos Lords, as the thirteenth.
World War Lore
Now the thirteenth Chaos Lord, you order the army to march toward Battleon, beginning with Willowcreek. Drakath watches the person he believed could stop the invasion lead it instead.
Willowcreek falls to your army, leaving its people with the Chaorrupted creature you station there and Dirk to tell the arriving Alliance knights that they are too late. You continue into Doomwood, burning the forest and breaking Lightguard's entrance, until even Lady Speedstyk's efforts to rally its defenders cannot keep it from falling and you order the next march.
When Safiria seeks a pact with Constantin against your army, you exploit the unanswered appeal by sending a vampire agent and arranging a false message to the Werewolf King. Believing the other has joined Chaos, each side attacks first, and a lycan shoots Safiria with a crossbow during the battle. Her death is announced as you claim Darkovia and leave its survivors behind.
Warned by Mirror Realm allies about an important object in the Dragon's Lair, Gravelyn sends the Alliance to defend it and buy time to raise Shadowfall. You break through their army to reach the celestial egg, then cast it down and release the Eternal Dragon of Time as your Chaos Beast.
The final rune activates with a power unlike anything you have known, leaving you convinced that no enemy can destroy your Beast without destroying Time. Artix and Gravelyn decide to break their oath of secrecy to Alteon and tell you what you are before you confront Drakath, but they cannot reach you in time. After fighting the earlier Chaos Beasts again, you bring fire to Battleon and declare Drakath your next enemy.
You challenge Drakath with boasts about your Beast's accomplishments, only for him to correct you: the deeds were yours because you are the Eternal Dragon of Time. He says the Dragon survived Galanoth's attack, took human form and wandered without knowing its identity or how to recover its powers. As recognition replaces disbelief and your memories return, you transform and try to stop what he intends.
Drakath defeats you and reveals that summoning all thirteen Beasts only completed the portal. Opening it requires the defeat of every Chaos Lord. By making you the thirteenth, he has turned your fall into the last part of his trap, and he takes your spirit from the fallen Dragon as he announces the opening gate and the Queen's rebirth.
In the Underworld, Death refuses your expected return: this time you are truly dead. You fight to escape while Gravelyn and Dage struggle to raise Shadowfall before Chaos reaches it. Nulgath offers you a brief return to help, warning that death during it would send you permanently into the Void. You accept his contract and join Shadowfall's defenders in finally lifting the fortress, but Nulgath reveals that your agreement also requires you to kill Death.
Shadowfall attacks Mount Doomskull alongside Stratos and the Skyguard, but once the damaged fortress can no longer be controlled, Gravelyn orders a collision course. Drakath destroys it and leaves her in danger after their confrontation, while you face Death and refuse to accept that your story is over. Defeating him returns you to the living as the new Death.
Drakath and the Chaos Portal
Your return astonishes Gravelyn and interrupts Drakath's victory, drawing his protest that you cannot be the Eternal Dragon of Time, a god and Death at once. You answer that you will become whatever it takes to defeat him, and your next clash tears away one of his wings. He calls Desolich and continues the fight from the dragon's back.
Stratos brings you aboard the Skyguard ship and turns its cannons on Drakath, only for him to board and Chaorrupt the crew. Sally answers his talk of skulls by sending Vordred against him, but the Paladin Slayer is destroyed. Returning to Desolich, Drakath brings rubble down onto the ship, and Stalagbite catches you as you fall.
Stalagbite carries you back into the fight, letting you leap toward Desolich, escape its jaws and reach a floating rock platform. The pursuit costs Stalagbite his life when Drakath attacks, before your next struggle with the Champion breaks the platform and throws you apart.
Khasaanda confronts Drakath in a bid to stop him entering the Realm of Chaos even at the cost of her life, but he kills her before finding Escherion in frog form. Declaring that every Chaos Lord must die for the Queen to rise, he crushes Escherion too, then takes the form known as Prime Drakath near the portal and resumes the confrontation.
Gravelyn intervenes with the wings of the Champion of Light to claim the fight, giving Drakath an opening to tear away your wings and send you falling. She must weigh the revenge that has driven her since Sepulchure's death against your life: killing Drakath might save the world, but she cannot be certain, and rather than abandon you for that chance, she chooses to follow you.
Drakath enters the portal as upheaval spreads across Lore, and Artix and Gravelyn warn that following him will drain your powers as it drained his. Rejecting the prospect of resetting time and repeating the war, you accept the strength of two Elemental Champions, who explain that this meeting is fixed but your choices are not. You can surrender those powers and follow Drakath or try to save Lore while keeping them. If you keep them, the Queen destroys the world despite your resistance, but your power over Time lets you return and choose again.
Gravelyn urges you to destroy Drakath's Chaos amulet, while Artix warns that both Death's powers and your restored Dragon powers will change. When you doubt yourself, your friends affirm their trust, and Gravelyn adds that Drakath's head could keep Chuckles company. You enter the Realm of Chaos and face the Lords the Queen has placed there, including your own Chaos Lord form, before confronting Drakath. You overcome him and break his connection to the Queen.
Within Drakath's mind, the Queen calls him her son and claims that across repeated ages she chooses him to free her, only to leave him behind. He tells you she escaped when you entered the realm, where Time passes so differently that he cannot say whether weeks, months or years have gone by outside. Stripped of his Chaos powers, he refuses to serve either the Queen or you, leaving you to return toward your friends while he resolves to fight for himself. The Queen is already loose in a changed Lore.