The Queen of Monsters offers Tyndarius the recognition he craves, turning Embersea into a battlefield for his army and an awakening Flame Titan.

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Tyndarius and the Queen of Monsters

Before the invasion of Embersea, the Queen of Monsters approaches Tyndarius in a dream, offering the gifted, ambitious Calderan battlemage recognition and command on a scale he has never been allowed to attain.

Tyndarius rejects her flattery and demands an explanation, but her warning that careless words might keep him from waking makes him realize she has entered his dreams. The Queen confirms it before offering to make him a general and the warlord of a nation.

When Tyndarius insists he will bow to no one, the Queen asks for allegiance instead, presenting the Firestorm Onslaught document and promising power for him and his followers. He asks the price, only to wake in his tent and regret that it seemed no more than a dream. Yet the quill remains in the waking world as she asks for one small favour until she is free.

The Defense of Pyrewatch

Embersea is still recovering from the earthquakes that broke apart the Firestorm Caldera when invasion and plague threaten its people. Rumours blame the attackers for the illness; others blame failures at the temple. The sick need help while the island's defenders struggle to hold their positions.

Kyron remembers Tyndarius as an ambitious battlemage who rose through the Calderan Guard. Now he leads the Firestorm Onslaught against his own homeland. You help oppose the invaders, then turn toward Pyrewatch Peak when its watchtower falls silent and a shipment of medicine fails to arrive.

Pyralis, head of the Order of the Burnt Phoenix, asks you to escort her to the Peak, where Feverbane Elixir is needed to slow the plague's symptoms even though it has not cured the illness. She is also studying ancient creatures in the hope of finding a way to strip Tyndarius of his new power, whose source she does not yet understand.

On the road, you find the shipment destroyed by Firestorm invaders, and fighting through the attackers yields only a few drops from the broken jars. Pressing on, you prove your allegiance to defenders wary of infiltrators and help Pyralis prepare protection against the heat.

Pyrewatch has become a refuge because Feverfew can no longer hold all the sick. Yuna searches for a boy lost during their journey, while Logan speaks bitterly of being turned away and of his daughter. On the walls, Leeroy longs for a chance to fight and Sergeant Silvia struggles to stay awake.

Captain Asher Murkblade needs supplies for the patients and help defending the Peak. When the Onslaught attacks from the south, you buy time for the sick to be moved, then recover the stolen mirror components needed to warn Embersea. Asher directs the restored signal toward Feverfew Falls Temple, hoping the invasion has not reached it.

A distant blast answers Asher's hope, and he identifies Feverfew Falls with the fear that little can remain. You resolve to investigate, hoping to find survivors where Pyralis has been working with the priests on AquaPyrrus.

The Prisoners at Phoenixrise

At Feverfew, Blazebalm confirms that the temple has been destroyed and her people taken. You protect the survivors and clear the poisonous fog while tracing the captives to Phoenixrise Gate. Blazebalm helps you reach Lavarun Fortress through the Deadsea Caverns. Shushan then guides you into the Fyreborn Caverns, opposing what Tyndarius has done to their home.

Shushan helps you withstand the heat and reach the first captives, allowing you to free six survivors, including a relative he recognizes. As you gather what is needed to keep the sick alive, a scrying glass points toward those still missing beyond your reach.

Tyndarius has allowed you through the gates to see how far you can get, and the trail leads toward large windows and an altar until Cinderclaw the Ravenous blocks the passage. Shushan suspects a purpose behind the prisoners left in the caverns, though he cannot yet explain it.

You defeat Cinderclaw, and Shushan remains behind to make sure it does not rise again. The tracker still points toward Kyron's people, so you continue to Tyndarius rather than delay the search.

When you demand the missing captives, Tyndarius says they are already one with the Phedra, the first of the Queen's titans to awaken and feed. You threaten to kill it, but he warns that titans are Lore's bones, blood and breath, and destroying them would shatter the world.

Tyndarius offers the captives still before him in exchange for your attempt at the Forge. Whether you accept their freedom, abandon them as weak, or bargain for an audience with the Queen instead, he sends you onward to the gauntlet.

The Firestorm Forge

If you bargained for the captives' freedom, they are released and told they owe it to you; otherwise, they are put to work as slaves. At the Forge, the general presents survival as proof that you deserve a place in the Onslaught. You refuse to serve it.

General Phyrz tests you against the Onslaught's scouts, soldiers, cavalry, spellcasters and a general. His reluctant praise alternates with predictions that the next opponent will defeat you. Beyond them waits Tyndarius.

The gauntlet's bonus round pits you against Flamewing the Bright, an attendant of the Phedra, and overcoming it earns Phyrz's acknowledgment that you have passed the trials. He still doubts you can defeat the Warlord waiting at their end.

Tyndarius meets you in single combat, where you initially match his blows and refuse to give ground until a flame attack throws you against a wall. You fall to your knees but insist that you will not give up. Declaring you only one battle short of success, he threatens to make you serve the Risen One for the Queen's glory. The Phedra is now awake, and you must escape before he can fulfill that threat.

The Awakening of the Phedra

In confinement, you turn the guards' tempers against each other with an insult meant to be overheard. When one attacks the other, you seize the opening to strike, and Pyralis arrives to hurry your escape onward.

Pyralis brings a plan from Feverfew, where the healers have prepared stronger AquaPyrrus in the hope that their water goddess can infuse it with enough power to douse Tyndarius's flames. As the priests gather to pray, you move toward the confrontation at Lavarun.

The Phedra's awakening has driven people to flee the Firestorm. While you face it and the priests prepare to weaken Tyndarius, Gravelyn senses the Queen's attention shifting beyond Embersea and orders the Shadowscythe to secure other lands. She leaves the Firestorm's defeat to you, though she does not fully understand how she can sense the Queen's power.

Neso and the Defeat of Tyndarius

During the fight with the Phedra, you ask why the water priests have not weakened it, only for Pyralis to explain that neither they nor their divine patrons intend to harm it. Their target is Tyndarius and the Queen's fire sustaining him.

Neso answers the priests, describing the titan as part of the world's blood and bones just as Tyndarius did, but drawing a different conclusion. She will protect it while opposing the fire driving the Warlord, directing her aid against his connection to the Queen.

The Phedra flees. Pyralis believes it would not have harmed them without the Firestorm's interference. For now, Tyndarius's link to the Queen is dampened, and Pyralis urges you to attack before that advantage is lost.

You face Mega Tyndarius and defeat him in battle, but he still refuses to yield. Pyralis finally receives the AquaPyrrus completed with Neso's final infusion and throws it to you. When you use it against Tyndarius, he vanishes with a scream.

The Firestorm warriors lose their borrowed strength when their connection to Tyndarius breaks. You may choose to order them to repair the harm they caused and answer to Kyron, or leave without taking command. Embersea can begin rebuilding, but the Phedra remains loose. You propose helping those it threatens and seeking a way to protect them.

Tyndarius appears beside the Queen. She refuses to blame a useful tool for breaking under a goddess's force and threatens both Embersea and the Water Plane.