Play in AQW
  1. DeadmoorCysero’s Deadmoor quests
  2. Living DungeonDrayko and the Titan battle
  3. Cysero’s SecretCysero and the Golden Vault
  4. The Star CoreFinal, then Prime
  5. ThirdspellWarlic’s quest chain
Full walkthrough

Deadmoor

Cysero sends talking squirrels to bring you to Deadmoor, where the ghost of a young orphan named Mallora has lost her voice. When sickness spread through the town, Mayor Proditione blamed Mallora and a mob stoned her to death. Her screams remained in the stones that killed her. The Queen sends Chamat to claim them as a weapon of fear while you help Cysero return them to Mallora.

Breaking the stones gives Mallora her voice back and releases a century of anger. Chamat demands that she serve the Queen, only for the banshee to turn her power on him and destroy him. Once you subdue her, Mallora is free to rest. She stays a little longer to help Deadmoor’s other angry spirits as you helped her.

Living Dungeon

At Titan Hollow, Drayko Lancer means to free Dakka, a dragon trapped in an almost motionless battle by the Gem of the Forest. The Queen wants Dakka loose to spread fear. Drayko fuses with the dragon, and the tree Titan Battlebark lets you control his body so he can fight back.

For a moment, Battlebark and his brother TimberTrunk think the curse has lifted. Dakka rises and breathes fire at TimberTrunk, whose fate is left unresolved. Battlebark uses the gem against Dakka, trapping himself and the dragon in their slow struggle again.

Cysero’s Secret

The Queen’s Sages get into Cysero’s forge because he left the door unlocked. They steal three bones of an ancient goose and bring it back to life in the Golden Vault. The creature eats a Sage who tries to command it, and Cysero decides its natural enemy must be a giant mechanical raccoon.

The goose and the raccoon fuse when their magic collides. The creature begs to be killed, and Cysero calls it a victory because the goose is now largely powerless. He hands you a mop, and the creature’s plea goes unanswered.

The Star Core

Final claims that the Queen’s agents have already stolen the Star Core. He offers to send you three weeks into the past to get to it first, arguing that an assassin needs the world to survive if he wants to keep getting paid. You fight your way into Starsinc Fortress and take the Core from its keeper, Prime. Final then strikes you and escapes with it. He was working for the Queen all along.

Prime warns that the Core could destroy your planet and helps you pursue Final. You defeat the assassin and recover the Core, but he escapes after claiming that the Queen will keep him alive because he knows your secret. Prime plans to move the Core somewhere safer and prepare his people to fight the Queen beside you.

Thirdspell and the Failing Sun

When the sun flickers, a toaster delivers an urgent message from Warlic. The loss of solar mana threatens Lore’s ley lines. Warlic and Cysero send your soul along those lines while they watch over your body. On the sun, you find a fragment of the Queen and learn that restoring the sun’s Heart and imprisoning her will take more power than you brought.

Warlic asks Cysero to supply the extra mana so they can do both. Their spell seals the Queen’s fragment in a prison like a giant peppermint, and you return the Heart to the sun before its renewed energy can hurt you through the link to your body. Daylight returns. The prison holds one fragment, while the Queen’s other servants are still at large.

Sources

Deadmoor, Titan Hollow, Cysero’s Secret, Trapped in Time, Third Spell from the Sun