The Legion’s Dark War
The Legion and the Nation are already rivals when Malgor attacks. Dage seeks the strength to answer him in the Underworld, where the Beast still has a claim on his soul.
The Legion and the Dark War
Before the war with Malgor, Dage and Commander Rand seek allies for the Legion before the Nation can claim them, beginning with Graython in the Fiend-infested caves. Their old friend has already joined Nulgath, however, and Dage orders his elimination rather than allow the Nation to keep him. Rand's later report says Graython is gone.
Rand next proposes capturing the Nuckelavee, a masterless Underworld creature drawn out by a lure charged with souls. After the Legion defeats and captures it for conversion to their cause, Rand questions whether their strength will be enough, but Dage remains determined to surpass Nulgath despite the danger.
At a Nation outpost, Dage confronts his old rival Smaras and prepares the position for destruction, but orders Smaras taken alive for interrogation by torture. The prisoner mocks him for recreating Nulgath's mastery over servants, and Dage answers with threats.
After defeating Hebimaru, a rogue Serpent Shinigami, Dage invites him into the Legion with the claim that its members strengthen one another rather than simply feeding their master. Hebimaru agrees to join, but reserves the right to leave if Dage proves weak.
News of a Nation attack interrupts the campaign, and Dage sends the Undead Legends against its commander, only to discover that Nulgath himself has arrived. The Archfiend challenges the former apprentice who has been preparing to face him.
At the war camp, Skew and Rand compete for your allegiance, each offering a place in their army with the promise that their master will prevail. Nulgath wins the confrontation and stands over the fallen Dage, dismissing his earlier defeat as an aberration and telling his rival to recruit better followers and train harder. Rather than kill him, he promises to continue until the humiliation satisfies him, but Dage answers that he is not finished.
Dage and the Seven-Headed Beast
In the Seven Circles, Virgil warns that the Seven-Headed Beast is breaking its chains, its hatred corrupting the guards until they help it escape. A servant of the former Death, he guides you through Limbo and Luxuria as you weaken the guards' influence and gather the means to pass the winds.
At Gluttony, Virgil helps you incapacitate a guardian that ordinary combat cannot defeat, forcing it to retreat so you can continue. You then face Gluttony and Avarice, weakening the latter's greed spell before the confrontation.
When Dage arrives seeking the other half of his soul, Virgil reminds him of his own order to turn him back if he ever came for it. Dage refuses and says he has sent Legion soldiers ahead to feed the Beast, leaving Virgil to fear that the creature's influence in his promises of conquest will consume him completely.
You advance through guards reinforced by the Legion, confronting Wrath and then the corrupted defenders of Heresy. Virgil urges you to keep control of yourself while the circles work against it.
Beyond the Minotaur and Violence's guards waits Geryon, whose influence turns people against one another. You overcome it and Violence to reach Treachery, the final obstacle before the Beast.
The presence in Treachery carries the Beast's power yet moves freely, though the prisoner should still be bound. After you defeat it, Virgil identifies it as a construct rather than the true Beast, and a surge of energy points you onward.
The Beast offers a paradise you recognize as a prison, accusing you of Pride, Envy and Avarice while demanding your Eternal soul to remake the world. When Dage arrives, it calls him to become one with it again.
You weaken the Beast, giving Dage the opening to reject its influence, reclaim its power and reverse its claim: he is not half of the Beast's soul. It is half of his. Afterward, Dage says his soul is whole again, while Virgil considers the immediate catastrophe averted without knowing how he will use that strength.
The Battle for the Soul Forge
At the Soul Forge, Malgor asks Dage to stand aside or support him, but Dage refuses because he believes Malgor's answer to endless war is to eliminate life. Having seen the consequences of destroying Lore, he insists that the living world and the balance between life and death must survive.
The Underfiend defects, bringing the enemy knowledge of Legion tactics. You recover tainted souls and obtain the Frozen Pyromancer's fire to cleanse them. Returned through the Soul Forge, those souls restore corrupted soldiers to the Legion.
The Underfiend refuses reclamation, insisting it chose this side and warning that other familiar figures did too. Dage strikes down the strategist he once valued. Nulgath then arrives with the Shadowflame forces while the Legion is weakened.
The Soul Forge becomes the target. Its souls would give Malgor immense power if corrupted. You strengthen the Legion's defenses and disrupt the Makai's connection with the Void, slowing Nulgath's reinforcements while Dage seeks a way to cleanse the Forge itself.
Dage doubts the earlier Frozen Fire will suffice, so you consult the Frozen Pyromancer, who directs you to the Underflame beneath the Underworld. You retrieve the stronger flame and bring it back to Dage.
You clear the Forge and ignite the Underflame to burn away the shadows before Dage confronts Nulgath, accusing him of pretending to ally with Malgor only to be taken over himself. The Archfiend denies defeat, and you face Shadow Nulgath.
Dage says he need not destroy Nulgath, only defeat the power controlling him. The confrontation leaves the Archfiend in his familiar form, free of Malgor's influence.
Nulgath admits that he tried to use Malgor's army and was used instead, then asks why Dage spared him. Dage answers that Nulgath is the Void and has a place in the world's balance, and they agree to oppose Malgor.