The Golden Onslaught
- Book I: The 13 Lords of Chaos
- 1. The First Chaos Lord
- 2. Battleon Takes Flight
- 3. Dwarfhold Under Vath
- 4. The DragonKoi Tournament
- 5. Wolfwing’s Werepyres
- 6. The Chaos Tune
- 7. Arcangrove’s Living Magic
- 8. The Djinn of the Sandsea
- 9. Khasaanda’s Warning
- 10. Lessons in the Chronospan
- 11. The Golden Onslaught
- 12. The Stolen Celestial Egg
- 13. The Fall of King Alteon
- 14. The Thirteenth Chaos Lord
Play in AQW
- Amberheart WatchtowerInvestigate the missing Blades of Order
- BlackhornFollow the Watchtower’s lead with Lionfang
- Onslaught TowerThe Onslaught’s hold
- FalguardThe Tears of the Mother
- The Death PitsThe Chaos Manticore
- Storm TempleConfront Lionfang
Lionfang and the Golden Onslaught
Amberheart Watchtower
Warlic tells you that a rift to the Chaos Realm opened near Amberheart. Chaorruption spread through the land and its creatures before reaching the Blades of Order, who had kept watch there for centuries. Now the whole watch is missing. Their commander, Vormund Vigil-Keeper, studied with Warlic. They fought in their younger days, but both came to believe the watches were vital. Warlic knows Vormund would never leave without lighting the beacon.
In a letter from the records room, Vormund writes that tentacles have bound his men’s hands to their weapons and eyes are opening on their bodies. Their laughter torments him, and the wound he took fighting his lieutenant is growing hotter. He remembers boasting that he was smarter than Warlic and Warlic claiming Vormund would never beat him. Both were wrong. Warlic once promised to come when Vormund needed him, but he hasn’t arrived. Vormund is going back downstairs to fight his own men. He asks Warlic to light the beacon and warn Lore that Amberheart has fallen.
Warlic recognizes the practice weapons you recover as those of the Blades of Order and suspects the Chaorrupted knights once served under Vormund. You search the tower for the commander’s encoded pages and his decryption manual, stop escaped prisoners from reaching the townspeople, and gather crystals to power the beacon. Warlic also has you blind the Sp-Eyes so Drakath can’t watch what you do next.
In the Hall of Heroes, you recover pieces of the memorial statue. Warlic likes to think the corrupted guardians took them to try to recover their humanity. He fears some of Alteon’s knights were caught by the taint while on patrol as well. You collect their blood for him and use an orb from the mages’ room to open the portal.
After defeating the Chaos Knight, you wonder if it was Exos. You remember leaving him on the ledge and suspect it may have been Vormund, but Warlic can’t tell who it was. With the beacon now glowing, you promise to remember the Blades and find a cure. Warlic sees the taint receding and thinks the land will recover. He wonders whether the people will.
Drakath says the Mage, the Guardian and the Shapeshifter rose because of Chaos and promises that you’ll fall to him too. Vormund’s log gives you somewhere to look for a cure. A sentry heard the Chaos Knight say the key lay in Blackhorn Tomb. Vormund asks whoever finds the log to go there in his place.
Sources
Amberheart Watchtower, Warlic’s Watchtower quests, Chaos is Coming release notes
The General’s Answer
Before Lionfang becomes a Chaos Lord, Alteon sends you to investigate his report of a weapon against Chaos, refusing to put his own cure ahead of Lore. To Lionfang, however, the king's willingness to work with Evil suggests corruption, and mentioning loyalty to Gravelyn, Dage or Nulgath brings expulsion or threats. By accommodating him long enough to hear his plan, you learn of a Darkblood relic and a scroll in Blackhorn Tomb that may locate it.
Lionfang's field alchemy helps you overcome the tomb's barriers, although he shows no respect for the Darkblood dead as you recover the scroll he believes will end Good's need for Evil. He renounces Alteon and invites you to lead the Golden Onslaught, then attacks when you reject his betrayal.
As heroes begin disappearing, Gravelyn summons the remaining defenders to hear Lionfang's declaration that he has captured Alteon and other Alliance champions to purge Evil and its allies. Artix and Robina argue that he is destroying the truce before even obtaining the weapon, but he answers with threats of torture. His Death Fog keeps any living rescue force out of Onslaught Tower.
Gravelyn proposes rescuing them with the same undead forces her father once sent against your towns, and you join the volunteers temporarily transformed to cross the fog. Archlich Xollen helps you recover and alter the guards' protective amulets, neutralizing the poison along an escape route for the prisoners.
Two Onslaught soldiers change sides after seeing you spare them as an undead hero and Gravelyn rescue Good's defenders, but Lionfang refuses Alteon's offer of the same chance. He jumps into the fog rather than surrender, surviving below the tower and briefly doubting himself before the Twins arrive to urge him toward the power to destroy Evil.
Falguard and the Tears of the Mother
Lionfang initially refuses Drakath's offer, until the argument that Chaos need not be Evil persuades him it could provide the strength to destroy his enemies. He accepts on a promise to turn against Drakath once Evil is gone, a threat the Champion welcomes because even his servant's rebellion will serve Chaos.
Months later, Lionfang's army attacks Falguard to seize the Darkblood's treasure and destroy its people, leaving Madra and the Dreadwatch struggling against his new power. By protecting survivors, recovering supplies and reopening the temple, you earn Madra's trust through the defense of her city.
Falguard’s Survivors
Lionfang’s troops have raided Falguard’s homes and stores. Windren, the innkeeper, asks you to recover food for the survivors. Madra has Ralstis stay at his forge to keep the defenders armed. He asks for weapons from the Chaonslaught cavalry, while Saluk wants their helmets to see how they hold up against Darkblood weapons.
Hindar says he killed several invaders with his horn shears. Madra has asked him to keep his shop open so life still feels familiar to those who stayed. He asks you to take his place in the fighting and promises to spread word of what you do.
The Tears of the Mother
Lionfang forces the location of the Tears of the Mother from the Primarch's mind before leaving him Chaorrupted. Defeating the Primarch frees his mind, but as his body turns to stone, he explains that the Tears could save Alteon: they can cleanse a person once, though not Drakath, who has become Chaos itself. He names Madra his successor and urges her to recognize that isolation can no longer protect the Darkblood.
Sworn to keep Lionfang out of the Death Pits while he lives, Logash is killed as the general passes, but binds his spirit to his amulet to continue the duty. Wearing it into the pits, you take him as your guide.
The Darkblood tribes once enslaved one another to mine poisonous Rotstone, turning to human captives after unification, and with Logash's help you survive the mines and aid their restless dead. Wrathful Vestis delays you long enough for Lionfang to take an ornate vial, but Logash reveals that the true Tears lie beneath a rock: they are the Mother's last tears before she surrendered her humanity. Once you recover the relic, he chooses to stay and help the other spirits.
The Chaos Manticore and Thunderfang Spire
Victoria urges Alteon to drink the cure, but with only enough for one person, he orders you to use it against Lionfang instead. Knowing a cure exists has given him hope, yet saving those threatened by his former general must come first.
Sir Valence tracks Lionfang to the Venom Vaults, where the general has transformed the lion he raised into the Chaos Manticore. Using the keep's old records to counter its venom, you treat the water supply and carry that protection into the battle against the Beast.
Lionfang attacks after his companion's defeat, and although Valence intervenes, your attempt to break the vial over the general leaves it in his hands. Reading your mind, he discovers that his earlier prize was false and spares you for saving him from the mistake. Valence then reveals another part of the plan: the real Tears carry a tracking rune that will lead you after him.
A lightning strike nearly throws you from the mountain as you follow the rune, but Madra, sent by a seer who foresaw the danger, catches you. Together you make for the Storm Temple, overcoming Lionfang's solid-cloud barriers in the hope of reaching him before he wastes the Tears on Drakath.
You arrive too late to stop Lionfang throwing the vial at Drakath, who briefly pretends to dissolve before laughing at him. Accusing you of deceiving him again, Lionfang attacks and is defeated, but the only cure has already been spent.
Drakath explains that the Mother of Monsters remade him as the avatar of Chaos and now waits beyond the gate for him to free her. Meanwhile, the vaporized Tears spread through the temple's clouds and return as rain, stripping Lionfang's corruption away. When he begs for his power back, Drakath tells him the cure has made him immune to it for now.
As the temple dissolves, Drakath refuses your plea to save Lionfang, leaving you to escape while the general falls. Madra later reports that he has eluded capture and sees the rain as the Mother protecting her children, while you wonder whether the diluted Tears will make Thunderforge more resistant to Chaos. You now know that the Mother she reveres is also Drakath's queen and master.