Hunter’s Moon
- Companion Sagas
- 1. Skyguard and Chaosguard
- 2. Aboard Hyperium
- 3. Etherstorm and Dragonhame
- 4. Doomwood
- 5. Ravenloss
- 6. Safiria’s Return
- 7. The Silent Sentinels and Jus Divinum
- 8. Throne of Darkness
- 9. The Seraphic War
- 10. The Seven Deadly Dragons
- 11. Children of the Bright One
- 12. Darkon's Elegy
- 13. The Astral Empyrean
- 14. Atlas and the Legion Tournament
- 15. A Goldfish Named Elodea
- 16. The Unsung Necropolis
- 17. Hollowborn
- 18. Nythera’s Descent into the Void
- 19. The Ring of Shurpu
- 20. Beneath Battleon
- 21. Lords of the Mirror Realm
- 22. Curse of the Phantom Pixel
- 23. The Midnight Crown
- 24. The Exiled Champion of Earth
- 25. Guardians of the Djinn Realm
- 26. The Pharaoh of Duat
- 27. Hunter’s Moon
- 28. Mooncursed Lair
- 29. Birgitta Spire
Play in AQW
- Marchosias FightMeet Stryche and face the Mooncursed Beast
- Hunter’s MoonHelp a younger Stryche recover the Skull of Voland
The Beast in the Village
You remember fighting monsters beside your old friend Stryche. When more creatures close in, he stays behind to distract them and sends you east to the town square, where Marchosias, the Mooncursed Beast, was last seen. The fight goes badly enough that you call for Stryche to help.
Two Apprentices
As Elder Xubo prepares to retire, he tells the Hunter’s Moon Clan that Voland, the King of Bears, has shown him two apprentices. Marchosias has the courage and ruthlessness to defeat his enemies, and Stryche has the patience to know when to hold back. Marchosias expects them to compete for the one place. Xubo believes the clan needs them both and intends to ask Voland how to change the ritual.
A younger Stryche beckons you into hiding. He has never met you, and you suspect you’ve fallen into his past. Neither of you knows how you got there, but he takes you at your word when you say you’re a friend.
The Elder Is Gone
Dark fires reignite as quickly as you put them out. When you reach Xubo, he’s dead and the Skull of Voland is gone. Stryche remembers the faith Xubo placed in him and vows to save the village and avenge him. Some of the masked attackers are human, and Stryche suspects they may be villagers. The people calling themselves the Blood Moon Clan say Marchosias alone deserves to lead and receive Voland’s power. Stryche doubts Marchosias would back a mutiny, but taking the power for himself would explain the curse.
The Skull of Voland
Stryche uses dark fire and the blood of the Eclipsed Ones to trace the skull to a follower of Marchosias. You recover it and meet him at the Tree of Wisdom. Stryche regrets asking you to gather the souls of people touched by the curse, but he needs them and the fallen moonlight to fuel the ritual.
The Curse Is Lifted
When you place the skull before the tree, burning moonlight replaces the dark fire. Stryche believes the curse has lifted. He feels Voland’s spirit within him and realizes that Marchosias darkened its power when he claimed it for himself. The darkness is gone, but the power remains out of balance. Stryche wants to confront him anyway, even after you tell him you both failed to defeat Marchosias in the future.
The Spirit of Voland
Something feels wrong when Voland’s spirit calls to Stryche. He asks you to touch the skull and summon it. Voland can teach you how to fight Marchosias, though the spirit can’t defeat him for you. You win the trial, and Stryche thinks you may still have a chance.