Guardians of the Djinn Realm
- Companion Sagas
- 1. Skyguard and Chaosguard
- 2. Aboard Hyperium
- 3. Etherstorm and Dragonhame
- 4. Doomwood
- 5. Ravenloss
- 6. Safiria’s Return
- 7. The Silent Sentinels and Jus Divinum
- 8. Throne of Darkness
- 9. The Seraphic War
- 10. The Seven Deadly Dragons
- 11. Children of the Bright One
- 12. Darkon's Elegy
- 13. The Astral Empyrean
- 14. Atlas and the Legion Tournament
- 15. A Goldfish Named Elodea
- 16. The Unsung Necropolis
- 17. Hollowborn
- 18. Nythera’s Descent into the Void
- 19. The Ring of Shurpu
- 20. Beneath Battleon
- 21. Lords of the Mirror Realm
- 22. Curse of the Phantom Pixel
- 23. The Midnight Crown
- 24. The Exiled Champion of Earth
- 25. Guardians of the Djinn Realm
- 26. The Pharaoh of Duat
- 27. Hunter’s Moon
- 28. Mooncursed Lair
- 29. Birgitta Spire
Play in AQW
- Djinn GateReforge the Guardians’ weapons to face Gedoz
- Djinn GuardiansEarn the blessings of the Jaans and Crulon
- Dream PalaceExplore the palace that appeared overnight
- Croc RiverEarn the right to drink from the new river
The Seal at the Djinn Gate
Crulon tells you that Gedoz the Malignant has escaped. A sorcerer once raised Gedoz to destroy the Sandsea and seize the Djinn Realm. The Guardians summoned their ancient warden, Zular, who sealed Gedoz away for centuries. Their weapons shattered in the summons, leaving them without the means to stop him a second time.
You recover the fragments of the five Guardian Weapons from Chiral Valley, Arcangrove, Mythsong, the Neverglades, and Yokai. Once reforged with the life force of powerful creatures, the weapons open the gate. Zular is gone, but Crulon charges his old armor with essence from the harpies and lamias. It lets you through the barrier to defeat Gedoz so he can be imprisoned again.
The Guardians’ Blessing
Some parts of the Djinn Realm are open only to Guardians. To join them, you earn the blessings of the Jaans who watch over water, air, earth, and fire, then defeat an image Crulon makes of himself out of hard light. Crulon also keeps a chest at the Gate whose locks answer to different elements. Since he can’t leave his post, he gives you riddles to help you find the keys and offers to share what’s inside. Bido has a job of his own collecting spirit essence for an Etherstorm merchant.
A Palace Out of a Dream
A palace appears overnight in the Djinn Realm. Crulon wants to see what’s inside before its architect wakes. You find gems marked for power, magic, life, and spirit and fit them into the corresponding recesses in a door. Beyond it, you defeat Zahad and reach the palace treasure. Crulon asks for the gems back to try out some ideas of his own.
The Duel for the Newborn River
A new river has appeared in the Sandsea. It belongs to sacred birds and crocodiles until a mortal champion can beat its guardian, Sobekemsaph, in ritual combat. Crulon chooses you for the duel. It would ordinarily be overseen by Zhoom, but the Sandsea still mistrusts him because of his ties to Sek-Duat. The old pharaoh Djeba rises from his tomb to preside and names Crulon Chief Lector, a post that’s been vacant since Sek-Duat executed the other candidates.
Djeba once took the power of the sandstorms into himself to keep the sky from falling, then let his people raise him to divinity so that protection could last. Sobekemsaph was a mortal pharaoh too. His people deified him to ward off evil, and he stepped down for a successor before returning to guard the new river. Crulon says the process demands a great sacrifice. Knowledge of it is now forbidden and could draw the Avatars’ attention.
On Crulon’s advice, you seek glyph-etched scales from the lamias at Djinn Guard and spar with Golmoth, one of Sobekemsaph’s old generals, at the Dream Palace. Golmoth gives you glyphs to prepare for the duel. Djeba warns that keeping them too long could turn you into a crocodile. You beat Sobekemsaph and earn the people the right to drink. The river is the reigning pharaoh’s responsibility now. Djeba offers to send Crulon to serve beside Zhoom if you trust him.
Sobekemsaph’s duel later gives Layla evidence for restoring the old memorial hall in Duat Palace.
Sources
Djinn Gate, Djinn Guardians, Dream Palace, Djeba and Sobekemsaph release notes