Play in AQW
  1. Midnight CrownMeet Flintfang and Bonnie Blood
  2. Midnight WarSee the outcome of the war
Full walkthrough

A Swabbie for the Full Moon

A storm sweeps you overboard while you’re sailing with Captain Rhubarb. You wake on an island where Flintfang, the werewolf captain of the Full Moon, offers you a place on his crew if you can beat a mutineer named Spike. You win and spend your first days as a swabbie polishing boots before Flintfang sends you to spy on his rival.

Bonnie Blood sees through you and offers you a place on the Black Veil. The island shelters the Pirates of the Night, whose crews agree to keep their quarrels off its shores except during the annual contest. The captain who amasses the most treasure earns the Midnight Crown and settles disputes for the coming year. Bonnie sends you back to Flintfang with a bouquet of nasturtiums, which he takes as a declaration that she’ll beat him. The captains move the contest up and ask you to choose a side.

The First Weredrak

The Vampirates win. Flintfang refuses to accept the result, takes Bonnie captive, and threatens to leave her in the sun unless her crew comes for her. Regina Vile asks you to bring her back. You defeat Flintfang and Bonnie’s crew takes him prisoner in turn.

Bonnie wants Flintfang’s pack to turn on him the way he tried to take her crew from her. She calls in a favor, and under the Blood Moon a Sky Dragon bites him. He becomes the first Weredrak, both dragon and lycan. Flintfang acknowledges Bonnie’s rule and tells her to watch for the next Blood Moon. While Rustclaw oversees the Full Moon’s withdrawal and eyes the captaincy, Regina tells you that Bonnie has granted you free passage to Yokai for life.

Sources

September 2016 release notes, Midnight Crown, Midnight War