Journey to the Center of Lore
- Companion Sagas
- 1. Skyguard and Chaosguard
- 2. Aboard Hyperium
- 3. Etherstorm and Dragonhame
- 4. Doomwood
- 5. Ravenloss
- 6. Safiria’s Return
- 7. The Silent Sentinels and Jus Divinum
- 8. Throne of Darkness
- 9. The Seraphic War
- 10. The Seven Deadly Dragons
- 11. Children of the Bright One
- 12. Darkon's Elegy
- 13. The Astral Empyrean
- 14. Atlas and the Legion Tournament
- 15. A Goldfish Named Elodea
- 16. The Unsung Necropolis
- 17. Hollowborn
- 18. Nythera’s Descent into the Void
- 19. The Ring of Shurpu
- 20. Beneath Battleon
- 21. Lords of the Mirror Realm
- 22. Curse of the Phantom Pixel
- 23. The Midnight Crown
- 24. The Exiled Champion of Earth
- 25. Guardians of the Djinn Realm
- 26. The Pharaoh of Duat
- 27. Hunter’s Moon
- 28. Mooncursed Lair
- 29. Birgitta Spire
- 30. Journey to the Center of Lore
Play in AQW
- Battleon TownTalk to Warlic about the drifting ley lines
- DownwardFollow Cysero’s drill toward the mana core
A Warning Beneath Battleon
Deep beneath Battleon, fractures spread through the crystallized mana core. Warlic traces the disturbance along Lore’s ley lines and senses eleven patches of corruption where they meet. His familiar flies to Cysero’s forge. In the chamber far below, an eye opens.
The Ley Lines Drift
Warlic tells you the ley lines have begun to drift. If they keep moving, magic could dry up in some places and flood others, making even familiar spells dangerous. He sends you to Rayst at the Tower of Magic, who suspects something has destabilized Lore’s mana core. Teleporting could send you anywhere while the lines are shifting, so Warlic asks Cysero to find another way down.
Cysero’s Drilling Machine
Cysero uses lodestones to steady the drill’s mana drive and a static-charged hairball to power it when magic is unreliable. He says the drill can reach halfway to Lore’s center before it needs refueling. It’s also too small to ride in. You bring giant ant legs and giant leech teeth to Alina at the apothecary, then take her growth potion back to Cysero.
The Jusgedonwifit
Cysero names the enlarged ship the Jusgedonwifit and sends it down without you. He says you asked him to build a ship that could reach the center and make it big enough to ride in. Nobody asked him to wait until you were inside. You set off after it.
Downward
As you clear the tunnel, Warlic asks you for soil samples and Cysero asks for toenail clippings. Warlic finds mana crystallizing much closer to the surface than he expected. The drifting lines are crossing in new places, and he warns that crystals could spread across Lore. You find the drill with its hairball depleted and feed mana shards and catalysts into Cysero’s backup converter to get it moving again.
The Crystal Caves
The drill reaches caverns of crystallized mana before its motivator burns out. Warlic thinks the caves formed around the core and that you can reach it on foot. You bring back materials for repairs, including crystals Warlic judges harder than diamond and Quadtanium, which he suspects can resist more than the mana’s crystallizing effects. A capacitance crystal lets Cysero get the ship ready to leave.
The Heart of the World
Near the core, you defeat the Crystallized Mana Construct. Warlic feels the core realign and the flow of mana stabilize. He wonders whether the construct caused the disturbance or arose because of it, and whether it could happen again. Cysero says the materials you found have doubled the ship’s power output, so you can return without refueling. Warlic plans to report to the Tower of Magic. In the closing shot, an unidentified voice says it has found something interesting.
Sources
Journey to the Center of Lore release notes, Warlic’s quests, Downward, We Made It