Teja and Jinx
- Book III: Shadows of War
- 1. Escape from Shadowlord Keep
- 2. Teja and Jinx
- 3. The War for the Ley Lines
- 4. The Legion’s Dark War
- 5. Shadowfall Under Siege
- 6. Drakath and the Mirror Realm
- 7. Anka and the Queen’s Heart
- 8. The Shadowflame Onslaught
- 9. Rhubarb’s Inheritance
- 10. The Deadlines
- 11. The Battle for the Mana Core
Play in AQW
- Granite CovePirate Queen Teja
- Black Sea KeepConfront Bloodbone
- Junk HoardJinx and Future Battleon
- Junk HeapFollow Jinx into a possible future
Teja and Bloodbone
Seeking allies whose choices could alter the war, Varga directs you to Teja, Pirate Queen of the southern seas, whose own eye was transformed into a gemstone capable of petrifying people. The statues on her shore show what that power can do.
Teja already supports Malgor, crediting him with killing the Queen and replacing the crew she corrupted. You repeat his accusation that you killed her, but can only explain the missing event as something you may not yet have done. Dismissing the time-travel explanation, Teja petrifies you for Malgor, though with Varga's encouragement you break free.
Disguised among Teja's recruits, you find a way to reverse the petrification. Varga hopes restoring the old crew will weaken Teja's debt to Malgor, reasoning that the Queen's death should have ended their corruption. You prepare the reversal mixture.
The sailors emerge from stone still corrupted, forcing you to contain the creatures you released while Varga suspects that petrification preserved their condition. Teja is furious because she tore up the spellbook precisely to prevent herself from making this mistake, and you fight to avoid capture.
Then Ricky appears, explaining that Teja's spell caught him before the corruption took hold and preserved him while the others changed. She saved her first mate, he tells her.
Teja offers a favor rather than an alliance. If you leave before Malgor arrives, she will say you escaped. Her conversation with Bloodbone suggests she may still use your trust to hold you. Ricky challenges that loyalty. Malgor helped when her world fell apart, she says. Ricky asks what will stop him discarding her when she refuses an order.
Staying to investigate with Ricky, you find creatures of darkness concealed in chests and question the privateers, most of whom came from Teja's rivals, the Bilgewater Crew. The others survived the Queen's attacks, though why Bilgewater escaped that destruction remains unanswered.
Bloodbone catches you entering his quarters and seizes Ricky when he intervenes, prompting Teja to demand her first mate's release and call his captor replaceable. Bloodbone answers that she is the replaceable one, displaying her stolen gemstone eye. With the power Malgor wanted in hand, he says they no longer need its owner.
Teja treats the theft as war, and you fight the mutinous crew while bringing light into the keep to deny Bloodbone cover. When he still refuses to emerge, she orders the building set alight, forcing a confrontation but also blocking your retreat.
On the roof, Bloodbone reveals that Malgor wanted only Teja's eye. Cooperating with her had been easier than fighting her. You defeat him and recover the gemstone.
Teja wants to attack Malgor immediately, but when you and Varga point out that a handful of fighters needs an army, she agrees to join the one you are gathering. You leave before Malgor and Gar arrive.
Jinx and Future Battleon
At Yulgar's inn, you meet Miko and Victoria after their week and a half spent searching for you, then introduce Teja and try to explain Malgor's accusation about the Queen. Before you can make sense of it, Jinx steals Teja's eye and escapes through a portal.
You pursue Jinx into his pocket dimension, breaking his Portal Chakram on arrival and leaving him unable to leave his hoard until it is repaired. He wants you to do the dangerous work, and you agree in exchange for Teja's eye, pressing him until he admits that he stole it for Malgor.
After you repair the Portal Chakram, the Magpies steal it. You recover it, but Jinx pretends to retrieve Teja's eye and instead pushes you into a portal. You catch his leg and pull him through with you, landing deeper in the junk heap. Because the dimension is the chakram's home setting, it cannot simply take you out from inside. You and Jinx eventually find another rift.
The rift takes you to Battleon twenty years in the future, boarded up beneath a purple sky and overtaken by Malgor. Jinx barely recognizes the town he has just robbed. After freeing Niknak, a shadow-tainted Sneevil gathering supplies for a survivor, you follow him to Old Yulgar's refuge in the inn's attic. Yulgar says many townspeople are dead and others have disappeared, and when you promise to help, Jinx joins the offer, recognizing a future he does not want his work for Malgor to create.
You bring the refuge food, water and materials for its camouflage, then defeat the Shadowflame Bruiser threatening it, but the corrupted trainers Metrea, Arcana and Juvania follow you back. The refuge you were trying to protect is exposed, and they present Yulgar with an orb of Shadowflame that changes his reflection into a red-eyed silhouette.
With Niknak begging you not to hurt him, you fight Yulgar to protect the others, then plead with him to resist. He says he cannot and vanishes in black flame. The trainers have escaped.
Niknak asks you to stay, and although you want to protect him, you believe you must return to prevent this future. Jinx offers his pocket dimension as shelter and returns Teja's eye without demanding another bargain. Recognizing that a thief who can reach guarded places is exactly what the alliance needs, you ask him to help against Malgor, and he agrees, showing you a platform linked to the rift above the castle.